Glowbal
be00f7ffe4
Merge pull request #2000 from acemod/treatmentResetWeaponMode
...
Treatment reset weapon mode
2015-08-08 14:20:10 +02:00
PabstMirror
6ab72e905c
#1807 - Clean bandages if no damage on hitpoint
2015-08-05 17:32:00 -05:00
PabstMirror
710135ae3f
Opps
2015-08-03 21:49:16 -05:00
PabstMirror
fa49842c53
#1866 - Restore weapon mode after treatment
2015-08-03 19:57:49 -05:00
PabstMirror
cbd74d768b
Medical - Don't play *_medic anims at end
2015-07-23 02:43:19 -05:00
PabstMirror
8dbca1d3de
Start vital tracking after treatment
2015-05-14 22:18:53 -05:00
Glowbal
ae47c78552
Make treatment execute before createLitter
2015-05-04 00:20:28 +02:00
PabstMirror
eb5af0cd89
Medical Private Variables
2015-04-30 01:17:26 -05:00
Glowbal
f7719f0e0a
tab
2015-04-20 22:08:31 +02:00
Glowbal
eb731b1169
fixes #653
2015-04-17 21:07:09 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
Glowbal
32625b446b
fixed animation being reset even when inside a vehicle
2015-04-05 13:03:09 +02:00
Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
...
Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
Glowbal
7f45d25ee5
Added litter for medical treatment
2015-04-04 01:42:13 +02:00
Glowbal
05389e7e25
Implemented useItems for treatment (basic and adv)
...
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
f322884176
Added medical settings module
2015-03-06 22:54:44 +01:00
KoffeinFlummi
1689829f93
Get treatment callback structure working
2015-02-28 22:10:20 +01:00
KoffeinFlummi
424f156977
Various Cleanups
2015-02-28 20:46:36 +01:00