Commit Graph

18 Commits

Author SHA1 Message Date
Glowbal
be00f7ffe4 Merge pull request #2000 from acemod/treatmentResetWeaponMode
Treatment reset weapon mode
2015-08-08 14:20:10 +02:00
PabstMirror
6ab72e905c #1807 - Clean bandages if no damage on hitpoint 2015-08-05 17:32:00 -05:00
PabstMirror
710135ae3f Opps 2015-08-03 21:49:16 -05:00
PabstMirror
fa49842c53 #1866 - Restore weapon mode after treatment 2015-08-03 19:57:49 -05:00
PabstMirror
cbd74d768b Medical - Don't play *_medic anims at end 2015-07-23 02:43:19 -05:00
PabstMirror
8dbca1d3de Start vital tracking after treatment 2015-05-14 22:18:53 -05:00
Glowbal
ae47c78552 Make treatment execute before createLitter 2015-05-04 00:20:28 +02:00
PabstMirror
eb5af0cd89 Medical Private Variables 2015-04-30 01:17:26 -05:00
Glowbal
f7719f0e0a tab 2015-04-20 22:08:31 +02:00
Glowbal
eb731b1169 fixes #653 2015-04-17 21:07:09 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
Glowbal
32625b446b fixed animation being reset even when inside a vehicle 2015-04-05 13:03:09 +02:00
Glowbal
2420db78a1 CreateLitter now supports conditions and is selection specific.
Format:
litter[] = {
   {"SelectionName", "Condition", {"litterClassname"} },
   ...
};

The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
Glowbal
7f45d25ee5 Added litter for medical treatment 2015-04-04 01:42:13 +02:00
Glowbal
05389e7e25 Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
f322884176 Added medical settings module 2015-03-06 22:54:44 +01:00
KoffeinFlummi
1689829f93 Get treatment callback structure working 2015-02-28 22:10:20 +01:00
KoffeinFlummi
424f156977 Various Cleanups 2015-02-28 20:46:36 +01:00