Commit Graph

32 Commits

Author SHA1 Message Date
Grim
34c5988333
Frag/Medical Damage - Treat shrapnel as grenade damage (#9218)
* treat shrapnel as grenades

* switch to frag
2023-06-22 04:06:52 -03:00
BrettMayson
a40b0d48f2
HEMTT v10 Compatibility (#9105)
* HEMTT v10 Compatibility

* Update addons/field_rations/CfgUIGrids.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix PabstMirror review

* optionals

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Adapt to HEMTT v0.10.0-a14

* Revert End empty macro definitions with semi-colon

* Disable old HEMTT build step in CI

* Add missing include and fix macro usage and include casings

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Update addons/disarming/functions/fnc_showItemsInListbox.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* cleanup test code

* arty - keep style same as before

* fix fire screams

* Update script_component.hpp

* Keep old hemtt/workflow/sqfc

* Update arma.yml

* Update arma.yml

* Update CfgUIGrids.hpp

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-02-01 23:28:55 -06:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
Neviothr
6278b67370
Frag - Add frag values to R_MRAAWS_HE_F (#7927)
* Add frag values to R_MRAAWS_HE_F

* damn tabs

* Use GVAR() macro
2020-10-03 18:32:21 -05:00
Tim Beswick
0db28f89b7 Hellfire submunition (#6299)
Hellfire - Update to use 1.82 submunition
2018-05-31 17:57:40 -05:00
PabstMirror
5ea2069b76
Arma 1.82 compat (#6201)
* Arma 1.82 compat

* Add tank to required addons
2018-04-11 15:18:05 -05:00
PabstMirror
321bb0bc57 Add frag definitions for remaining ammo (#4736)
Remove rpt warning
Close #342
2016-12-01 11:01:55 -06:00
Ozan Eğitmen
49b5a0ea86 Cleanup Frag Component (#4581)
* Cleanup frag component

* Optimize fnc_addTrack

* Add additional cleanup

* Please work?

* Add more cleanup

* Fix script errors

* Fix/optimize spalling

* Add missing changes
2016-10-27 00:16:31 +02:00
Ozan Eğitmen
8f80cd59c8 Use GVAR where applicable 2016-07-20 07:15:18 +03:00
jonpas
816da2aef1 Normalize to LF line endings 2016-05-30 18:37:03 +02:00
PabstMirror
9f6661f4db Make 40mm Grenades Frag (#3679)
* Make 40mm Grenades Frag

* Just use existing force cfg instead of adding new

Add RHS compat entries
2016-05-07 15:35:39 -05:00
BaerMitUmlaut
7fcbe93b71 Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
jaynus
58a55313cd Changed: Entire frag system re-optimized to a single tracking/GC index-based PFH.
Changed: Spalling calculations now throttled across frames and limited; accurate but performant
Changed: All lookups are now index-based on a global projectiles array. This reduced runtime dramatically for all fragmentation.
2015-05-13 17:06:10 -07:00
jaynus
aef896cc21 Merge remote-tracking branch 'origin/explosive_reflection' into fragSpallOptimization
Conflicts:
	addons/frag/XEH_preInit.sqf
2015-05-13 15:52:18 -07:00
jaynus
b7b6cb6086 Fixed: Adds an enabler config to ace_frag, disabling the PFH for any round not enabled. 2015-05-08 11:27:17 -07:00
commy2
a97c934688 fix ubc, fix #938 2015-05-01 11:01:07 +02:00
ulteq
d2aa28715d Merge pull request #874 from acemod/fragCleanup
Frag cleanup
2015-04-30 10:35:25 +02:00
ulteq
e77ddcf837 Added Sh_105mm_HEAT_MP frag config 2015-04-30 10:35:06 +02:00
ulteq
59017ed79d Added more frag configs:
* R_Hydra_HE
* Sh_120mm_HE
* Sh_125mm_HE
* Missile_AGM_02_F
* M_Hellfire_AT
2015-04-30 10:26:00 +02:00
ulteq
00dc0ef01e Added frag classes array for 82mm shell 2015-04-29 17:48:19 +02:00
ulteq
989332831f Added frag configs for 82mm and 155mm shells 2015-04-29 17:42:37 +02:00
ulteq
2068eaea75 Added G_40mm_HE config, changed 40mm gurney_k values 2015-04-29 13:53:38 +02:00
ulteq
1fc044dfa9 Cleanup++:
*Moved GVAR(enabled) into ACE_Settings.hpp
*Replaced BIS_fnc_magnitude with vectorMagnitude
*Renamed Nou_GBU12
*Added G_40mm_HE config data
2015-04-26 23:14:54 +02:00
KoffeinFlummi
9ac662ea7c Lowercase curator ammo frag entries 2015-04-26 00:01:48 +02:00
KoffeinFlummi
59bdc23a95 Merge branch 'master' into curatorFragmentation 2015-04-25 23:55:29 +02:00
KoffeinFlummi
24efbf731d Convert frag config entry names to lowercase 2015-04-23 15:46:50 +02:00
Brisse89
c975213579 Update CfgAmmo.hpp
Added missing data to 40mm grenades.
2015-04-23 11:11:38 +02:00
Glowbal
24c32d8e3f added configuration 2015-04-20 23:18:53 +02:00
Nou
14579fb90e Explosive reflection, enabled on all frag rounds. 2015-04-14 00:41:19 -07:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
Nou
12cadc603f Fragmentation enabled. 2015-03-21 21:22:16 -07:00
jaynus
1e29509b45 Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00