Garth L-H de Wet
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9d7d71b1b1
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
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Garth L-H de Wet
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44c597f7c5
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
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Garth L-H de Wet
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749d068d2d
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Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
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2015-02-04 02:16:47 +02:00 |
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Nicolás Badano
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1d5201c0d7
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explosives: Fix #32
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2015-01-15 16:13:12 -03:00 |
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Garth L-H de Wet
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66eeba7df1
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Fixed small errors that expressed themselves when getting explosives in game.
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2015-01-13 23:49:27 +02:00 |
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Garth L-H de Wet
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57b766b48b
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Updated to use CBA's ARR_2 macro.
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2015-01-12 22:20:42 +02:00 |
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Garth L-H de Wet
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bfd9aedfa0
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Updated pathing for script_component.hpp and updated images to use PATHTOF.
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2015-01-12 19:11:43 +02:00 |
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Garth L-H de Wet
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5e67de4d66
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Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
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2015-01-12 11:48:26 +02:00 |
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