johnb432
d1f0dc5e83
Cargo - Improve various aspects ( #9617 )
...
* Update CfgVehicles.hpp
* Cargo cleanup
* Update menu.hpp
* Updated status effect key
* Update fnc_onMenuOpen.sqf
* Update fnc_onMenuOpen.sqf
* fix comment from merge
* nil interaction GVARs on menu close
* fix carry bug
* Fix floating objects in MP
* Updated ace_cargoAdded doc
* Fix progress bar prematurely stopping
* Finer cursor object selection
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-11-17 20:07:28 -03:00
PabstMirror
efe09682cc
Add SQFC support ( #8235 )
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* sqfc
compile_script
cba 3.15.5 and update make.py
* \n
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update make.py
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
mharis001
4d769e4b8f
Cargo - Fix loaded cargo not being deleted when vehicle is destroyed ( #7851 )
2020-08-18 12:42:09 -05:00
SilentSpike
fea2326488
Add cargo eden attributes ( #4780 )
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- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
2017-05-31 23:54:57 +01:00
PabstMirror
dc7ac4c42c
Fix static weapons not being loadable in cargo ( #4205 )
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- Fix #4165
2016-08-05 12:03:45 -05:00
jonpas
d931eb4e15
Improve XEH adding in cargo
2016-04-03 14:17:16 +02:00
ColdEvul
8b4892598a
added EventHandlers
2016-03-02 22:17:19 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
SzwedzikPL
388b00f58c
remove unnecessary code, aesthetic tweak
2016-02-10 01:38:14 +01:00
SzwedzikPL
7b8be590b4
Merge branch 'acemod/master' into interactions_lamps
2016-02-05 01:43:06 +01:00
PabstMirror
3d4fc66bb1
Cargo Cleanup, Add makeLoadable
2016-01-19 14:51:58 -06:00
ColdEvul
b82350baa2
Made ``RoadCone_F
` and its inhered
`RoadBarrier_F
`` dragable, carryable and storeable.
...
I remade it and removed comments and unnecessary strings. I also removed the unworking one from the last version.
2015-10-28 21:33:00 +01:00
SzwedzikPL
98f6bb3589
Merge branch 'master' of https://github.com/acemod/ACE3 into interactions_lamps
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Conflicts:
addons/cargo/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/interaction/XEH_preInit.sqf
addons/interaction/stringtable.xml
2015-10-15 11:49:08 +02:00
PabstMirror
789f3843d5
#2488 - Fix cargo setVariable on server with InitPost
2015-09-20 10:05:34 -05:00
Glowbal
222e0183ed
Merge pull request #2202 from jonpas/cargoEvents
...
Cargo Events
2015-08-26 08:36:31 +02:00
SzwedzikPL
3e19b33493
interaction with portable lamps
2015-08-22 20:00:26 +02:00
SzwedzikPL
a8c11a249d
cargo sup for bodybag and concertina
2015-08-20 21:41:28 +02:00
jonpas
b16d313e35
Moved spare parts cargo init to cargo
2015-08-19 03:36:31 +02:00
jonpas
e110874800
Added cargo listenable and callable events
2015-08-18 18:48:21 +02:00
jonpas
98dd60c6ca
Alphabetized PREPs, removed newlines and repair references
2015-08-16 22:21:39 +02:00
Glowbal
317c73a80e
Added Land_PaperBox_closed_F
...
fixed initOBject
2015-08-15 10:22:44 +02:00
Glowbal
96ec435d0d
Added load in cargo containers
2015-08-14 22:01:14 +02:00
Glowbal
c016d01414
Initial load in cargo module
2015-08-10 23:07:47 +02:00
commy2
67479b733e
add PBO to load things into vehicles
2015-03-29 15:20:39 +02:00