jaynus
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01797fd3b9
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Integarate laser code into SALH guidance + self_designate. Note todo items.
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2015-04-12 11:01:22 -07:00 |
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Nou
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4a23b8be00
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Allow string function names.
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2015-04-12 10:52:50 -07:00 |
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Nou
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40c5de8cfb
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Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot).
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2015-04-11 20:14:03 -07:00 |
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Nou
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db3f816843
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Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot).
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2015-04-11 20:13:52 -07:00 |
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Nou
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8386c0e22a
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
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jaynus
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177be598d7
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Fixes: Laser designator now uses strongest ray result.
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2015-04-08 08:48:08 -07:00 |
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jaynus
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64724737cd
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Code passing cleanup.
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2015-04-08 08:35:24 -07:00 |
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jaynus
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d3d5554c49
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Laser designation information localized to vehicle.
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2015-04-07 12:35:34 -07:00 |
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jaynus
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2ea7ecdbf7
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Working save.
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2015-04-07 12:11:28 -07:00 |
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Nou
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6541600d44
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Switch everything to use modelToWorldVisual instead of modelToWorld.
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2015-04-03 15:26:27 -07:00 |
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jaynus
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ec64a1b0ca
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Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
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2015-04-02 09:35:36 -07:00 |
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KoffeinFlummi
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c407553d49
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Add remaining READMEs, add helper script
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2015-01-26 14:34:48 +01:00 |
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PabstMirror
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6e8c394903
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Standardize Config Version Stuff
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2015-01-18 01:32:07 -06:00 |
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jaynus
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3fb2a8e245
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big code clean up
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2015-01-12 21:14:27 -08:00 |
|
Nou
|
b3e3a7b926
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PBOPREFIX fixes.
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2015-01-11 17:28:39 -08:00 |
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jaynus
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1e29509b45
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Dragon, lasers, air_hud and javelin code.
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2015-01-11 10:24:19 -08:00 |
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