GhostIsSpooky
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998f86f034
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General - Move to CBA Settings (#8461)
* first pass
* second pass
* third pass
* final pass
* missing commas
* newlines
* switch to cba eventhandler
* newlines, formatting
* laser - movedToSQF
* add logging to ace_common_fnc_cbaSettings_loadFromConfig
* Update initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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2021-10-11 15:48:30 -05:00 |
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PabstMirror
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a3c50a6c76
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Add dev macro to quickly recompile functions (#4699)
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2016-11-23 13:35:25 -06:00 |
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commy2
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46a239f9f6
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
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PabstMirror
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649b0c28e2
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Calculate hearing protection coefficient on events
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2016-02-16 18:17:42 -06:00 |
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PabstMirror
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87b9ff9785
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Hearing - Reset earplugs on respawn, addItem setting
Fix #2835 - readd item on respawn
Fix #2837 - setVariable false on respawn
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2015-11-10 20:44:55 -06:00 |
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PabstMirror
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e747234443
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Cleanup Spelling
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2015-04-20 02:17:47 -05:00 |
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PabstMirror
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0edcf03e12
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Handle Vehicle Attunation
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2015-04-10 23:21:54 -05:00 |
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Nicolás Badano
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5b91996c69
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Add hearing module and additional customization parameters:
- Enable/Disable combat deafness altogether (default on)
- Volume when using earbuds (default 50%)
- Volume when unconscious (default 40%)
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2015-03-16 20:28:37 -03:00 |
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PabstMirror
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9631154926
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Set ADDON variable in XEH_preInit
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2015-01-29 01:38:46 -06:00 |
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Nicolás Badano
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5e4a78a1bc
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hearing: replaced spawn by PFH
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2015-01-13 23:16:55 -03:00 |
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Nicolás Badano
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5d6fd9ab3e
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CBAfy AGM_Hearing
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2015-01-13 01:17:52 -03:00 |
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