Commit Graph

11 Commits

Author SHA1 Message Date
GhostIsSpooky
998f86f034
General - Move to CBA Settings (#8461)
* first pass

* second pass

* third pass

* final pass

* missing commas

* newlines

* switch to cba eventhandler

* newlines, formatting

* laser - movedToSQF

* add logging to ace_common_fnc_cbaSettings_loadFromConfig

* Update initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00
PabstMirror
a3c50a6c76 Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00
PabstMirror
649b0c28e2 Calculate hearing protection coefficient on events 2016-02-16 18:17:42 -06:00
PabstMirror
87b9ff9785 Hearing - Reset earplugs on respawn, addItem setting
Fix #2835 - readd item on respawn
Fix #2837 - setVariable false on respawn
2015-11-10 20:44:55 -06:00
PabstMirror
e747234443 Cleanup Spelling 2015-04-20 02:17:47 -05:00
PabstMirror
0edcf03e12 Handle Vehicle Attunation 2015-04-10 23:21:54 -05:00
Nicolás Badano
5b91996c69 Add hearing module and additional customization parameters:
- Enable/Disable combat deafness altogether (default on)
- Volume when using earbuds (default 50%)
- Volume when unconscious (default 40%)
2015-03-16 20:28:37 -03:00
PabstMirror
9631154926 Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00
Nicolás Badano
5e4a78a1bc hearing: replaced spawn by PFH 2015-01-13 23:16:55 -03:00
Nicolás Badano
5d6fd9ab3e CBAfy AGM_Hearing 2015-01-13 01:17:52 -03:00