PabstMirror
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5c9dfd7dc5
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Handle enemy causing veh explode, fix revive unload
Fix #3269
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2016-02-15 22:23:37 -06:00 |
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commy2
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a9ebcf8543
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fix setVariable and getVariable capitalization
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2015-11-30 17:27:09 +01:00 |
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commy2
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34d351c652
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fix exitWith capitalization
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2015-11-30 17:14:05 +01:00 |
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Glowbal
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8c60e76979
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Tweaks made to improve determine if fatal algorithm
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2015-09-14 21:13:58 +02:00 |
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Glowbal
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e0db571e13
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Minor adjustment to fatality change on torso damage
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2015-09-05 12:00:45 +02:00 |
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jokoho48
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d09ca9ec8b
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Code Cleanup Medical Module (Part 1).
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2015-08-22 16:25:10 +02:00 |
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PabstMirror
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eb5af0cd89
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Medical Private Variables
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2015-04-30 01:17:26 -05:00 |
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Glowbal
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c86be12668
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fixes #599
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2015-04-17 20:24:05 +02:00 |
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Glowbal
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545014b073
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missing return value
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2015-04-07 20:47:36 +02:00 |
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Glowbal
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8f253620c1
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Fixed handleDamage wounds
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2015-02-28 22:37:39 +01:00 |
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Glowbal
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451f8b6d0b
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Fixed advanced medical handleDamage chain. Now supports killing units.
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2015-02-28 19:22:46 +01:00 |
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KoffeinFlummi
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930fb51a20
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Medical: First Draft
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2015-02-03 20:09:25 +01:00 |
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Thomas Kooi
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73d3869a04
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Minor improvements made to handleDamage functions
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2015-01-25 14:00:51 +01:00 |
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Thomas Kooi
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dce0b61d57
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Added damage threshold module
Removed debug prints
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2015-01-22 23:29:18 +01:00 |
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Thomas Kooi
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e468832324
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Added initial port of CSE medical (CMS)
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2015-01-18 22:16:35 +01:00 |
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