Commit Graph

6 Commits

Author SHA1 Message Date
Dystopian
35290a1a10
Interact Menu - Add settings for self interaction menu reordering (#8036) 2021-07-23 22:44:27 +02:00
PabstMirror
65c5e6e38e Add function to add curator actions (#5620) 2017-10-14 12:01:07 -05:00
Ozan Eğitmen
45a66ccfa1 Medical & Captive Load Menu Overhaul (#5519)
* Add load in child actions to medical & captive

* Add actions with proper structure

* Move vehicles actions code to common function

* Simplify code in config, Fix docs

* Remove unused vars

* Fix header example

* Add _distance param to fnc_nearestVehiclesFreeSeat

* Change docs

* Fix spacing
2017-09-29 22:00:47 +02:00
PabstMirror
bdab342548 Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu

* Work on non-cursor menu

* Close cursor menu if open when switching

* Update fnc_handleEscapeMenu.sqf
2017-05-31 11:41:53 -05:00
PabstMirror
919c8469de Add interaction action on demand (#4079)
* Only use addActionEventHandler when needed

-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066

* Cleanup debug
2016-08-05 12:05:15 -05:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00