commy2
|
46a239f9f6
|
precompile on game start
|
2016-02-22 15:20:36 +01:00 |
|
KoffeinFlummi
|
e7807c009f
|
Use playerInventoryChanged instead of Take
This makes sure to also fire when other mods, like TFAR (when adding
backpacks) add items via script.
|
2015-04-14 21:28:18 +02:00 |
|
Glowbal
|
ce4cdd3722
|
staged bodybag fixes
|
2015-04-06 15:11:54 +02:00 |
|
Glowbal
|
661d93e82c
|
Working commit
|
2015-04-06 14:51:17 +02:00 |
|
KoffeinFlummi
|
f6f910fb8a
|
Replace vanilla items with ours.
|
2015-03-21 21:59:08 +01:00 |
|
Glowbal
|
85cbe5eb5f
|
Added support for locality switch and killed units
|
2015-03-08 17:50:06 +01:00 |
|
Glowbal
|
0a161319d2
|
Added initial draft of setUnconscious
|
2015-02-08 10:25:03 +01:00 |
|
KoffeinFlummi
|
a2ee41f01d
|
First draft of basic damage handling.
|
2015-02-06 13:47:17 +01:00 |
|
KoffeinFlummi
|
930fb51a20
|
Medical: First Draft
|
2015-02-03 20:09:25 +01:00 |
|
Thomas Kooi
|
8137080bbc
|
Minor code clean up
|
2015-01-22 22:00:37 +01:00 |
|
Thomas Kooi
|
9a0b73bf3a
|
Changed drag/carry to event driven architecture
|
2015-01-20 18:57:33 +01:00 |
|
Thomas Kooi
|
e468832324
|
Added initial port of CSE medical (CMS)
|
2015-01-18 22:16:35 +01:00 |
|