Commit Graph

7 Commits

Author SHA1 Message Date
jonpas
d598906205 Fix defused UXOs being able to be defused again and detected by mine detector (#5623) 2017-10-15 13:13:16 +02:00
esteldunedain
30532983a1 Improve the positioning of the detector point 2016-07-04 19:32:40 -03:00
esteldunedain
e26eda3ac2 - Optimize getDetectedObject
- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
bux578
04c9b628c4 exit the loop properly 2016-06-16 17:36:37 +02:00
bux578
5f52101b26 fix mine detector not picking up fused explosives 2016-06-16 17:20:15 +02:00
PabstMirror
dd858c7e6b Stringtables, Add Detector Pos Deubg 2016-05-07 12:08:36 -05:00
Glowbal
b4fca958aa Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00