Dedmen Miller
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0633b807fa
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Some Refactoring (#6607)
* SwitchUnits
* tacticalLadder
* vehiclelock
* vector
* Typo, thanks circleCI
* Fix stuff
* Fix animate loop
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2018-10-09 20:21:46 -05:00 |
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Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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BaerMitUmlaut
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7fcbe93b71
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Cleaned up excessive whitespace
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2016-05-03 02:32:44 +02:00 |
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bux
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09e4a6a76e
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cleanup SwitchUnits
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2016-01-10 19:08:28 +01:00 |
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Michael Braun
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9c29ff0c57
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Inlined PFHs in Switchunits
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2015-08-08 13:34:35 +02:00 |
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Michael Braun
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a330e7b0c5
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Code cleanup of Switchunits module
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2015-08-07 09:18:42 +02:00 |
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bux578
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4ab1123efd
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fix unlimited growing array
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2015-07-26 09:19:09 +02:00 |
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bux578
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b8fb1cb86d
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SwitchUnits: remove PFH and code cleanup
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2015-02-09 19:06:28 +01:00 |
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bux578
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509bfefff1
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fixed SwitchUnits
needed to wait in initPlayer
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2015-02-03 21:47:48 +01:00 |
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bux578
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903c41308c
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works in singleplayer
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2015-02-03 20:33:15 +01:00 |
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bux578
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d339b9567d
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add header & PFH
WIP
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2015-02-02 23:28:27 +01:00 |
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bux578
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f0c06beb23
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fix #95 & add ADDON = bool
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2015-01-27 09:01:57 +01:00 |
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PabstMirror
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2df8f4f1fb
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Cleanup old AGM
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2015-01-13 19:57:15 -06:00 |
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jaynus
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3fb2a8e245
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big code clean up
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2015-01-12 21:14:27 -08:00 |
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bux578
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5da1bdf9c0
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finish cba'ing
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2015-01-12 15:47:22 +01:00 |
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jodav
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f3427938b3
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init
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2015-01-12 14:54:36 +01:00 |
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