jaynus
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26e2917f79
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Merge remote-tracking branch 'origin/master' into laserCodes
Conflicts:
addons/javelin/CfgWeapons.hpp
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2015-04-18 10:36:07 -07:00 |
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jaynus
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3a94753645
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tab
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2015-04-17 07:28:59 -07:00 |
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jaynus
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fb6553a7a7
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Only show distance if laser is on.
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2015-04-14 16:57:01 -07:00 |
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jaynus
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934f2ce097
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Display current laser code. Standardize GVARs
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2015-04-14 16:29:49 -07:00 |
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jaynus
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2ec74a6a3e
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align correctly, create event, remove FCS from laserDesignator.
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2015-04-14 16:20:03 -07:00 |
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jaynus
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971566fc3e
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Laser code dialog entry. ACTUALLY HIDE THE DAMN LASER
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2015-04-14 16:05:01 -07:00 |
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Nou
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dc5028275a
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Seeker FOV implemented, fast FOV check.
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2015-04-12 19:16:58 -07:00 |
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jaynus
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7c6b84b1f1
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Begin laserdesignator UI changes.
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2015-04-12 16:52:10 -07:00 |
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jaynus
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fd4cb50d3d
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Remove thermal, prep for coding.
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2015-04-12 16:44:39 -07:00 |
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jaynus
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db5d54dffd
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Only allow for laser designator for vanilla compensation.
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2015-04-12 16:38:43 -07:00 |
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jaynus
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509b5e1a05
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Integration of lasers for vanilla laser designation as well. Remove debug.
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2015-04-12 14:12:21 -07:00 |
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jaynus
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2317a3c988
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Visually hide laser targets.
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2015-04-12 14:03:15 -07:00 |
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jaynus
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5251de8447
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break out seeker angle check. more laser code cleanup.
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2015-04-12 12:16:26 -07:00 |
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jaynus
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9273a32d23
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code cleanup, default laser parameters, getVariable self designation specifics.
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2015-04-12 11:38:07 -07:00 |
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jaynus
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6be8cc8d84
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Removed: Laser visuals
Updated: comments and function defs
Changed: pass function name, not full code.
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2015-04-12 11:29:33 -07:00 |
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jaynus
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887e1d1d99
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Remove optional laser visual.
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2015-04-12 11:14:12 -07:00 |
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jaynus
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16cd05edc8
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Merge branch 'network_lasers' of github.com:acemod/ACE3 into network_lasers
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2015-04-12 11:01:27 -07:00 |
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jaynus
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01797fd3b9
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Integarate laser code into SALH guidance + self_designate. Note todo items.
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2015-04-12 11:01:22 -07:00 |
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Nou
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4a23b8be00
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Allow string function names.
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2015-04-12 10:52:50 -07:00 |
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Nou
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40c5de8cfb
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Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot).
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2015-04-11 20:14:03 -07:00 |
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Nou
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db3f816843
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Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot).
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2015-04-11 20:13:52 -07:00 |
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Nou
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8386c0e22a
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
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jaynus
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177be598d7
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Fixes: Laser designator now uses strongest ray result.
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2015-04-08 08:48:08 -07:00 |
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jaynus
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64724737cd
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Code passing cleanup.
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2015-04-08 08:35:24 -07:00 |
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jaynus
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d3d5554c49
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Laser designation information localized to vehicle.
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2015-04-07 12:35:34 -07:00 |
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jaynus
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2ea7ecdbf7
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Working save.
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2015-04-07 12:11:28 -07:00 |
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Nou
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6541600d44
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Switch everything to use modelToWorldVisual instead of modelToWorld.
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2015-04-03 15:26:27 -07:00 |
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jaynus
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ec64a1b0ca
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Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
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2015-04-02 09:35:36 -07:00 |
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KoffeinFlummi
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c407553d49
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Add remaining READMEs, add helper script
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2015-01-26 14:34:48 +01:00 |
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PabstMirror
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6e8c394903
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Standardize Config Version Stuff
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2015-01-18 01:32:07 -06:00 |
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jaynus
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3fb2a8e245
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big code clean up
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2015-01-12 21:14:27 -08:00 |
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Nou
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b3e3a7b926
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PBOPREFIX fixes.
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2015-01-11 17:28:39 -08:00 |
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jaynus
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1e29509b45
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Dragon, lasers, air_hud and javelin code.
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2015-01-11 10:24:19 -08:00 |
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