Commit Graph

5 Commits

Author SHA1 Message Date
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00
esteldunedain
b7d94f5363 Apply the ufeh to ACE_Advanced_Ballistics 2016-02-06 18:48:26 -03:00
ulteq
5ff54f7d1c Implemented a new logic that decides when to use AB.
*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts

-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
ulteq
26c8f9588a AdvancedBallistics is now always using the dll extension 2015-04-07 21:22:58 +02:00
ulteq
93eaaeb8e2 Added new advanced_ballistics module 2015-04-05 21:08:55 +02:00