Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
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* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
Glowbal
4251831e2e
Merge pull request #4009 from acemod/fixRearmEvents
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Fix rearm events
2016-06-28 20:33:56 +02:00
PabstMirror
8bd3332b0e
rearm - Skip selectWeapon on nil
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Should fix #4006
2016-06-27 00:00:25 -05:00
PabstMirror
8ecd8a49cc
Fix rearm events
2016-06-26 23:37:23 -05:00
Glowbal
12a1f10a29
Merge pull request #3944 from acemod/funcHeaders
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Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
Githawk
0723df7dea
Replace execRemoteFnc with CBA events in rearm
2016-06-18 11:44:36 +02:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
jonpas
331c3c70cb
Verify and fix cargo, nametags, rearm, reload, repair, ui, Convert infoDisplayChanged in common and mk6mortar Rsc's
2016-05-24 18:58:27 +02:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
BaerMitUmlaut
82f8eb758c
Removed remaining usage of player ( #3710 )
2016-05-07 22:27:33 +02:00
GitHawk
6deecb0559
Add missing bracket
2016-02-25 10:25:57 +01:00
GitHawk
2f183548b6
Added API
2016-02-25 10:18:31 +01:00
Thomas Kooi
427b14e3ba
Merge pull request #3245 from GitHawk/rearm_fix
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Fixing setVehicleAmmo for rearm
2016-02-20 17:08:37 +01:00
Githawk
c38b028c3a
Fixing driver gun
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Magazines from driver gun don't get removed
2016-02-11 19:06:37 +01:00
Githawk
475351fcfa
Some bracket errors
2016-02-01 20:21:20 +01:00
Githawk
cc624f58dd
Fixes and updates
2016-02-01 20:05:53 +01:00
PabstMirror
04bccf47d7
Replace all use of deprecated commands
2016-01-19 09:39:07 -06:00
IngoKauffmann
763df43fbc
Added possibility to disallow rearm
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> vehicle setVariable ["ace_rearm_disabled", true, true];
Also added ammo compatibility for RHS Mi24 with turret
2015-11-23 17:08:06 +01:00
IngoKauffmann
5a453a7074
Fixed flying
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Moved attached ammo further away
2015-10-18 13:11:28 +02:00
IngoKauffmann
01c20d4544
Minor formating and docu
2015-08-21 22:57:14 +02:00
IngoKauffmann
9162789579
Manny things
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Added dummy objects
Added carrying
Added dropping
Added storing
Added more progress bars
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2015-08-20 19:51:22 +02:00
IngoKauffmann
dd1917464d
Preliminary carrying and dropping of carried ammo
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Could not use ace_dragging since it block interact menu
2015-08-20 01:20:31 +02:00
IngoKauffmann
a37608b9b1
Added generic dummy
2015-08-20 00:03:16 +02:00
IngoKauffmann
bdc5e54f55
Fixed turret locality and driver empty magazine issues
2015-08-19 17:33:32 +02:00
IngoKauffmann
cf9c49f13c
Attempt to fix turret locality issues
2015-08-18 18:09:37 +02:00
IngoKauffmann
3072bd9d22
Fixed rearm sucess hint and collision with dummy
2015-08-18 17:38:50 +02:00
IngoKauffmann
463309db2d
Small cleanup
2015-08-18 16:20:11 +02:00
jonpas
7244a583d6
Removed unnecessary ACE_Action calls parameters and changed others to _this
2015-08-18 03:37:02 +02:00
jonpas
33e92f8ca0
Fixed SmokeLauncherMag rearming on level 0 when empty
2015-08-18 02:57:39 +02:00
jonpas
c8c6488125
Cleaned, improved, fixed, changed - entire rearm
2015-08-18 02:32:10 +02:00
IngoKauffmann
0fcf692d36
Moved dummies to CfgVehicles
2015-08-16 23:52:37 +02:00
IngoKauffmann
1a22c4d85a
Many things
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Added dummy objects
Added carrying
Added display names for a few magazines, that didn't have any
2015-08-16 18:16:38 +02:00
IngoKauffmann
3eaaca84fb
Added different rearm levels
2015-08-16 02:18:53 +02:00
IngoKauffmann
a8c263b6cc
More fixes
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Thanks guys
2015-08-15 19:23:02 +02:00
IngoKauffmann
26c54b352a
Fixed some logistics remnants
2015-08-15 19:00:28 +02:00
IngoKauffmann
0c4924259d
Initial code
2015-08-15 18:43:13 +02:00