Commit Graph

18 Commits

Author SHA1 Message Date
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
Cuel
5b9c70a738 Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold

Closes #5218

* add pabstmirrors suggestion

use gvar
2017-06-02 11:21:57 -05:00
Glowbal
73bd684b65 Change formatting and private keywords in medical 2016-06-13 02:34:56 +02:00
PabstMirror
5c9dfd7dc5 Handle enemy causing veh explode, fix revive unload
Fix #3269
2016-02-15 22:23:37 -06:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
commy2
34d351c652 fix exitWith capitalization 2015-11-30 17:14:05 +01:00
Glowbal
8c60e76979 Tweaks made to improve determine if fatal algorithm 2015-09-14 21:13:58 +02:00
Glowbal
e0db571e13 Minor adjustment to fatality change on torso damage 2015-09-05 12:00:45 +02:00
jokoho48
d09ca9ec8b Code Cleanup Medical Module (Part 1). 2015-08-22 16:25:10 +02:00
PabstMirror
eb5af0cd89 Medical Private Variables 2015-04-30 01:17:26 -05:00
Glowbal
c86be12668 fixes #599 2015-04-17 20:24:05 +02:00
Glowbal
545014b073 missing return value 2015-04-07 20:47:36 +02:00
Glowbal
8f253620c1 Fixed handleDamage wounds 2015-02-28 22:37:39 +01:00
Glowbal
451f8b6d0b Fixed advanced medical handleDamage chain. Now supports killing units. 2015-02-28 19:22:46 +01:00
KoffeinFlummi
930fb51a20 Medical: First Draft 2015-02-03 20:09:25 +01:00
Thomas Kooi
73d3869a04 Minor improvements made to handleDamage functions 2015-01-25 14:00:51 +01:00
Thomas Kooi
dce0b61d57 Added damage threshold module
Removed debug prints
2015-01-22 23:29:18 +01:00
Thomas Kooi
e468832324 Added initial port of CSE medical (CMS) 2015-01-18 22:16:35 +01:00