Commit Graph

10608 Commits

Author SHA1 Message Date
jonpas
062f6deec8 Fix Advanced Throwing floating IR grenades and block vanilla throwing (#4365)
* Fix #4362 - floating primed IR grenades

* Fix #4363 - block vanilla throwing while prepared

* Respect last thrown time with vanilla throwing and dropping primed throwable,
2016-09-09 11:00:30 +02:00
Josuan Albin
a9b82513f7 Medical doc update (#4359) 2016-09-09 10:50:52 +02:00
Nicolás Badano
4db9fa11d3 Merge pull request #4364 from acemod/tripflare-direct-call
Use directCall on tripflare effect
2016-09-08 21:45:56 -03:00
BaerMitUmlaut
b1f91f8cf5 Use directCall on tripflare effect 2016-09-08 21:22:32 +02:00
jonpas
65df821e2b Add wiki ACEX sections and merge Mission Makers and Framework sections (#4307)
* Update documentation guidelines

* Add version info part 1

* Add version info part 2

* Add removed in version to frontmatter and tag testmissions as removed

* Add version info part 3

* Seaparate ACE3 and ACEX Features/Framework menus, Add ACEX Headless documentation

* Add ACEX support to extract_dependencies.py

* Merge useful-functions into frameworks

* Move class-names to main menu

* Prettify class-names table titles

* Fix table of contents on documentation guidelines and tips

* Merge mission-tools into frameworks

* Merge modules into frameworks

* Rename to Frameworks (plural)

* Fix capitalization in class-names

* Improve wiki menu positioning

* Add 'mod' to documentation guidelines

* Update frameworks sections description for new content

* Update wiki menu descriptions

* Fix class-names 4 digit versions

* More places for descriptions

* Include documentation in PRs if applicable note

* Add short ACE3 and ACEX description page, outlining the difference
2016-09-08 21:19:07 +02:00
Glowbal
ebdc883855 Prepare 3.7.0 RC5 2016-09-07 21:35:58 +02:00
PabstMirror
0d81ce34e2 Fix stop gesture keybind (#4354) 2016-09-07 21:07:51 +02:00
PabstMirror
1caea46d60 Medical - Fix adv wound not stacking (#4353) 2016-09-07 20:54:54 +02:00
jonpas
7ca4fff674 Merge pull request #4355 from acemod/noMoreTrackerVoting
Remove voting text in Arma 3 Issues list
2016-09-07 02:07:18 +02:00
jonpas
7695c660cb Remove voting text in Arma 3 Issues list 2016-09-07 01:54:13 +02:00
jonpas
13df3efce2 Prepare 3.7.0 RC4 2016-09-06 22:56:22 +02:00
commy2
6e99e8a951 don't let tripod fall over as easily (#4352) 2016-09-06 21:55:23 +02:00
PabstMirror
1a4ed7b7b4 Grenades - disable throw mode / keybind if advThrow (#4350) 2016-09-06 21:54:42 +02:00
commy2
5cd9b56866 don't let tripod fall over as easily (#4352) 2016-09-06 21:53:38 +02:00
PabstMirror
a320a56813 Fix blood bags not showing in medical menu (#4351)
fix #4306
2016-09-06 21:52:22 +02:00
PabstMirror
4781903be6 Add setting for medical ai 2016-09-06 21:48:46 +02:00
BaerMitUmlaut
c18dc8d88d Merge pull request #4349 from acemod/medical_ai_setting
Add setting for medical ai
2016-09-06 12:56:22 +02:00
PabstMirror
ec4c2276a5 Add setting for medical ai 2016-09-05 22:35:01 -05:00
Glowbal
f3dc1afdbf Prepare 3.7.0 RC3 2016-09-05 22:27:30 +02:00
PabstMirror
4fd5d6be6c Fix handleDamage params for addDamageToUnit (#4344) 2016-09-05 22:27:00 +02:00
BaerMitUmlaut
a096439f36 Moved particles component to optionals (#4341) 2016-09-05 20:50:30 +02:00
Glowbal
9cd50c89a0 Add particles issue to issues list 2016-09-05 20:49:32 +02:00
PabstMirror
a585a36ced Add ace mags to 7.62 SPAR_03 (#4340) 2016-09-05 20:33:12 +02:00
jonpas
2034234940 Refuel nozzle taking, disconnecting, connecting and returning interaction fixes (#4337)
* Prevent taking or disconnecting a nozzle if already carrying one

* Fix multiple nozzle connect actions, Fix returning nozzle into a vehicle being refueled
2016-09-05 20:23:28 +02:00
jonpas
2474da36b3 Fix pick up delay and IR chemlights, prevent picking up GL and mortar smoke shells (#4336)
* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up

* Prevent picking up GL and mortar smoke shells

* Fix pick up delay properly, Add separate define for quick throwing (for use when debugging)

* Fix forgotten rename in IR chemlight handling
2016-09-05 20:23:03 +02:00
Glowbal
be8b4468af Increment build number 2016-09-05 08:27:58 +02:00
Glowbal
3ba08cd6bb Update CBA macro file 2016-09-05 08:22:42 +02:00
bux578
cc2071440e Merge pull request #4331 from acemod/fixDocsDevEnvGuide
Fix documentation development environment guide formatting
2016-09-05 07:32:31 +02:00
jonpas
55eb252308 Fix documentation development environment guide 2016-09-05 00:37:58 +02:00
PabstMirror
7055b242e4 Fix AF author String (#4330) 2016-09-04 22:34:48 +02:00
PabstMirror
f21d45392f SPAR use ACE Magazines - Fix #4207 (#4329) 2016-09-04 21:56:05 +02:00
Glowbal
849a2cd475 Prepare 3.7.0 2016-09-04 21:51:36 +02:00
Glowbal
5034dffec8 Fix build error with make 2016-09-04 21:51:13 +02:00
ace3mod
ad7c5657c5 [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2016-09-04 21:34:15 +02:00
BaerMitUmlaut
cc414de8d1 Add Advanced Fatigue component (#4321)
* Initial commit advanced fatigue

* Added animation changes

* Fixes, rewrites

* Broadcast 3den attribute and fix UBC

* Further animation tweaks

* Added Eden attribute and CBA settings

* Switch to CBA events

* Add beautified component name

* Rewrites, fixes, tweaks

* Move setVars to GVARs

* Add setting to disable

* Switch to status effect handler for sprint and jog blocking

* Add component name

* Failsafe for early unit player EH

* Removed raised weapon penalty for pistols

* Added respawn compatibility

* Tweaked side jog animation speed

* Added support for virtual load

* Added stamina bar

* Remove debug flags

* Added custom duty factor functions and values

* Added structural comments

* Disabled CBA settings, added ACE settings

* Fixed config

* Added readme

* Remove leftover debug diag_logs

* Improved stringtable
2016-09-04 21:33:07 +02:00
PabstMirror
7314f863f6 Add spare barrel to VA in 1.64 (#4328)
Close #4325
2016-09-04 21:26:15 +02:00
PabstMirror
0848b6d1de Fix script errors (#4327) 2016-09-04 21:03:52 +02:00
BaerMitUmlaut
8a47d7a9b6 Add fade nametags towards screen border (#4316)
* Fade nametags towards screen border

* Use distance2D instead of vector commands

* Don't calculate fade when off screen

* Made fade on border optional
2016-09-04 20:50:12 +02:00
Glowbal
b0fa1a32d9 Fix params 2016-09-04 20:37:25 +02:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
ace3mod
60b780e02b [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2016-09-04 11:26:25 +02:00
BaerMitUmlaut
278e7fa800 Add Medical AI implementation for basic medical (#4311)
* Initial commit medical AI

* Finished non-healing functions

* Initial work on self healin

* AI healing

* Finished medical AI for basic medical

* Finito

* Fix for dead units, medic not being close enough

* Make ace_medical required

* Fixed double systemChat

* Made AI units able to heal players

* Fixed wound treatment

* Fixed medic movement

* Made units heal themselves earlier
2016-09-04 11:25:03 +02:00
ace3mod
0a6bfd987c [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2016-09-04 11:09:44 +02:00
BaerMitUmlaut
c3222bdf0c Add realistic weights (#3868)
* Adjusted weapon weights - Vanilla

* Adjusted weapon weights - Marksmen DLC

* Adjusted weight of SIG 556 to SIG 550
2016-09-04 11:07:36 +02:00
PabstMirror
1c5761f845 Bundle fire damage into larger chunks (#4223) 2016-09-03 22:00:45 +02:00
J3aLeiNe
7220d0ee5d compat RHS US : Change for default ACE_12.7x99 (#4184)
* Change for default ACE_12.7x99

 - rhsusf_ammo_127x99_M33_Ball = B_127x99_Ball from addons/ballistics/CfgAmmo.hpp

 - rhsusf_ammo_127x99_mk211 = ACE_127x99_API from addons/ballistics/CfgAmmo.hpp

* Default ACE3 12.7x99 and recheck bullets values

 - 7.62 M993 : fix Ballistic Coefficient and Mass according with ballistics/CfgAmmo.hpp
 - 7.62 M993 : add a muzzle velocity according with the Mk11 Mod0 barrel length (609.6mm) and the M14 EBR-R1 barrel length (558.8mm) (empiric, not perfect but better than nothing)
 - recheck all bullets values

* Accurate M249s' barrel length

* Little add and fix for Atragmx "GunList" (#1)

- add 12.7x99 API
 - fix .408 "Mass" according with the ballistics/CfgAmmo.hpp
 - fix .300WM MK248 Mod0 "Mass" according with the ballistics/CfgAmmo.hpp
 - Typo Mod0, Mod1 for a better reading on the Atrag's panel
 - fix .308 M80 "Mass" according with the ballistics/CfgAmmo.hpp
 - add .308 Mk316
2016-09-03 22:00:15 +02:00
PabstMirror
2b29dcadc3 Merge pull request #4310 from acemod/voiperr-flashlight_housekeeping
Map + Flashlights Cleanup (merge conflicts + fixes)
2016-09-02 18:57:48 -05:00
ace3mod
9c0b7c6d16 [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2016-09-03 01:41:02 +02:00
jonpas
0e1f2828a9 Rename Advanced Throwing component to be in-line with other advanced_ components (#4318)
* Rename Advanced Throwing component to be in-line with other advanced_ components

* Rename wiki page as well

* Add redirect from old wiki page
2016-09-03 01:39:34 +02:00
PabstMirror
12de3265b8 Fix INFO Macro not in CBA 3.0 (#4320) 2016-09-02 12:50:23 -05:00