rufix
7c4adee2e7
Prepare for merging with #5773 .
2017-12-10 11:41:05 +01:00
rufix
8021ce4215
New function "setAimCoef" at common, change ace_advanced_fatigue_fnc_handleEffects to use new function instead of setCustomAimCoef
2017-11-29 18:09:05 +01:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
bfd3695868
SQF Lint Cleanup Pass ( #5157 )
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* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
2017-05-14 14:48:05 -05:00
PabstMirror
1208e441ac
Fix unarmed sprint->prone + minor perf improvments ( #4887 )
2017-03-15 10:12:07 -05:00
PabstMirror
bc89a260ff
AF - Remove setVar when removing eh
2016-11-27 16:38:33 -06:00
BaerMitUmlaut
1d8030d196
Tweaked fatigue in water
2016-11-14 21:55:26 +01:00
BaerMitUmlaut
e4a4d8f56d
Tweaked prone animation duty
2016-11-14 21:54:51 +01:00
BaerMitUmlaut
a4c6daef50
Fix AF for adjusted stances, fixes #4591
2016-11-14 19:24:21 +01:00
PabstMirror
b3e313f52b
Use vehicle eh to hide bar
2016-11-13 10:55:57 -06:00
PabstMirror
26ae3b8075
Hide bar when mounted
2016-11-12 15:51:44 -06:00
PabstMirror
e086a33e4d
Hide advFatigue bar on map / spectator
2016-11-10 17:49:18 -06:00
PabstMirror
fe35e64696
Reset animation speed when not swimming ( #4546 )
2016-10-15 11:41:03 +02:00
commy2
4c96278bb4
fix fatigue when diving while sprinting, fix #4481
2016-10-08 12:44:37 +02:00
PabstMirror
0b3d38a72f
Use waitAndExecute for fatigue loop ( #4453 )
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* Use waitAndExecute for fatigue loop
Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH
* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
9844ae32c9
Exit fatiuge loop when dead (don't play breathing sound)
2016-09-11 22:03:20 -05:00
BaerMitUmlaut
cc414de8d1
Add Advanced Fatigue component ( #4321 )
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* Initial commit advanced fatigue
* Added animation changes
* Fixes, rewrites
* Broadcast 3den attribute and fix UBC
* Further animation tweaks
* Added Eden attribute and CBA settings
* Switch to CBA events
* Add beautified component name
* Rewrites, fixes, tweaks
* Move setVars to GVARs
* Add setting to disable
* Switch to status effect handler for sprint and jog blocking
* Add component name
* Failsafe for early unit player EH
* Removed raised weapon penalty for pistols
* Added respawn compatibility
* Tweaked side jog animation speed
* Added support for virtual load
* Added stamina bar
* Remove debug flags
* Added custom duty factor functions and values
* Added structural comments
* Disabled CBA settings, added ACE settings
* Fixed config
* Added readme
* Remove leftover debug diag_logs
* Improved stringtable
2016-09-04 21:33:07 +02:00