commy2
b651cc8093
delete duplicated code
2018-09-10 19:30:30 +02:00
commy2
e592717c30
make hide stamina setting make bar reappear when changed mid mission
2018-09-10 15:15:59 +02:00
commy2
8cd0b496ac
Merge pull request #6561 from acemod/repairFacility
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Repair - Fix isInRepairFacility for buildings at height
2018-09-03 18:02:01 +02:00
commy2
fe1737081c
Merge pull request #6556 from alganthe/arsenalMissionUnitInsignias
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Arsenal - Add support for mission defined unit insignias
2018-09-03 09:51:11 +02:00
PabstMirror
628878d074
Repair - Fix isInRepairFacility for buildings at height
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Fix #6560
2018-09-02 21:59:32 -05:00
alganthe
d13641d670
Add author support for mission defined unitInsignias
2018-08-31 18:35:12 +02:00
alganthe
04aeaa0912
Add support for mission defined unitInsignias
2018-08-31 18:20:55 +02:00
Drofseh
055c85d56d
update shell tracer textures to appear smaller
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While in the gunner view, or generally when seeing the tracer from the
front or rear, the shell tracers look reasonalble.
However closer to a perpendicular angle the tracers appear substantially
larger than they ought to.
This texture update makes the tracer look a little smaller from those
angles.
2018-08-29 13:16:06 -07:00
PabstMirror
16a3bd096a
RHS GREF Compat - MG42 ( #6552 )
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Close #6550
2018-08-27 17:13:38 -05:00
commy2
0c18d5bcae
Merge pull request #6548 from Neviothr/CfgWeaponsReferenceSemicolonFix
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Fix missing semicolon in CfgWeaponsReference
2018-08-23 19:14:33 +02:00
Neviothr
8d83800f37
Fix missing semicolon
2018-08-23 18:57:23 +03:00
Dystopian
d8b54a8ef0
Fix switching non-local portable light on ( #6522 )
2018-08-16 20:52:13 -05:00
jonpas
48b459240d
Update No Uniform Restrictions for Arma 3 v1.84 ( #6513 )
2018-08-16 19:41:51 -05:00
Thomas Kooi
ced45b2a4d
Remove play with six launch method ( #6528 )
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PWS is no longer active.
2018-08-13 12:29:22 +02:00
Drofseh
b3134d00dc
remove comments from rvmat files
2018-08-11 08:58:50 -07:00
Cuel
d8f0de1a5d
acex fortify deploy handler and event docs ( #6282 )
2018-08-09 11:01:35 -05:00
Josuan Albin
0696875175
Wiki - Add new Arsenal EHs and stat indexes to arsenal framework doc ( #6497 )
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* Add new EHs and stat tab index to wiki
* Add added-in collumn for new arsenal EHs
2018-08-09 11:01:01 -05:00
PabstMirror
cd980dc28d
3.12.3 - Build 36
2018-08-09 09:42:36 -05:00
PabstMirror
21de7138a7
Merge branch 'master' into release-3.12.3
2018-08-08 09:49:17 -05:00
jonpas
48c3900507
Fix Japanese stringtable ( #6511 )
2018-08-08 07:17:22 -05:00
jonpas
f6737f0c6e
Bump required Arma 3 version to 1.84 and CBA to 3.8.0 ( #6508 )
2018-08-08 09:56:33 +01:00
PabstMirror
9d24cebb9b
Build 35
2018-08-06 11:49:21 -05:00
PabstMirror
dd519f1bed
Merge branch 'master' into release-3.12.3
2018-08-06 11:34:00 -05:00
Dystopian
2d5892f285
Fix facility is like vehicle ( #6478 )
2018-08-06 11:27:14 -05:00
classic
d31f004ac2
Update Japanese translation ( #6503 )
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* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
2018-08-06 11:18:59 -05:00
Josuan Albin
29d11bc752
Fix terminals not being properly added to currentItems ( #6504 )
2018-08-05 23:15:49 -05:00
Josuan Albin
bac4156d1a
Arsenal - Fix weapon without mag showing weird velocity ( #6500 )
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* Fix weapon without mag showing weird velocity
* Update stringtable.xml
* Change string to str_empty
2018-08-05 22:22:39 -05:00
Thomas Kooi
21eb5e3df6
Merge branch 'master' into armake
2018-08-02 21:49:35 +02:00
PabstMirror
d48e336915
v3.12.3
2018-08-02 14:48:41 -05:00
PabstMirror
240046ceee
Medical Menu - Check cursorObject if cursorTarget is invalid ( #6496 )
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Should fix #6488
2018-08-02 14:42:44 -05:00
PabstMirror
6ae7c28025
Dragging - Add compatibilty for 1.84 static weapons and radars ( #6494 )
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* Dragging - Add compatibilty for 1.84 static weapons and radars
* Reload - Disable check ammo keybind when in UAV
2018-08-01 15:29:54 -05:00
Josuan Albin
9f85a53711
Fix error in setupExplosive with CBA 3.8.0 ( #6476 )
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* Fix error in setupExplosive with CBA 3.8.0
getFov has a param check now, this function was passing args to it and causing an error.
* Fix getFov call in attach and viewDistance modules
2018-07-31 17:36:22 -05:00
PabstMirror
2767fddd92
Update goggles.md ( #6479 )
2018-07-29 13:53:16 -05:00
Dystopian
a44411c666
Wire cutter - Allow use when unit has RHS Engineer UMBTS backpack ( #6462 )
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* Allow wirecutter use when unit has RHS Engineer UMBTS backpack
* Move flag from code to config
2018-07-27 12:26:26 -05:00
Dystopian
4e0df9b90e
Minor fixes ( #6465 )
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* Fix example in ace_map_fnc_simulateMapLight
* Make fnc_addActionToObject public
* Repair - Delete unnecessary condition
2018-07-27 12:24:56 -05:00
Glowbal
5ad9641ee6
Line endings on fortify.md
2018-07-24 20:59:35 +02:00
Tim Beswick
10a988836d
Ignore interaction distance with zeus cargo load module ( #6396 )
2018-07-21 18:07:16 -05:00
PabstMirror
2203cb7b16
Common - Update showHud function for new elements ( #6459 )
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Showhud command has been updated to 10 elements
2018-07-21 18:03:00 -05:00
Josuan Albin
8a37b6093d
Arsenal - Fix locality issue for adding weapons/backpacks and remove unnecessary check in scanConfig ( #6456 )
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* Remove unnecessary itemInfo check in scanConfig
I got the best tests folks, believe me, the best.
I made sure this didn't break anything by making sure the array had the same number of elements before and after removing those, best tests folks.
* Change onSelChangedLeft to use global variant of addWeapon and addBackpack
Fix a possible locality issue when opening ace arsenal on other players.
2018-07-20 15:54:04 -05:00
mharis001
0b19a8d527
Arsenal - 3DEN Attribute ( #6257 )
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* Initial commit
* Add/remove items and switching between categories
* Add ability to change mode
* Save attribute and clear button
* Search bar and double click to toggle
* Add export button
* Add attribute init function
* Fix multiple selection with different items
* Correct bad code and remove unneeded include
* Update stringtable.xml
From common pbo whitelist (modified) and a3 stringtables
* Disable attribute on humans
* Move includes to top
ref #6407
2018-07-20 12:35:44 -05:00
shukari
8a81e3b675
Geforce, RHS Geforce adjustments and MH6M can now fastrope ( #6439 )
2018-07-19 22:54:06 -05:00
Dmitry-Yuri
c33fc6106d
Fix Rearming Pylon Magazines ( #6378 )
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* Update fnc_keyPress.sqf
* Update fnc_keyPress.sqf
* Update fnc_rearmSuccessLocal.sqf
* Update fnc_rearmSuccessLocal.sqf
2018-07-19 18:40:04 -05:00
shukari
bf2cbaab79
added new fences to wirecutter ( #6423 )
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* added apex and tacops fences
informations from #6420
* added new p3d fences
infos by #6420
* tabs fix
* tabs fix2
* fix tabs3
* Remove comments from macro
* Fix merge
* Update script_component.hpp
2018-07-19 16:59:46 -05:00
PabstMirror
f4a0747493
Explosives - Increase defuse range for underwater mines ( #6429 )
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Fix #6427
2018-07-13 12:36:21 -05:00
PabstMirror
fa7b2ed73d
Fix unit info base class ( #6430 )
2018-07-13 12:35:56 -05:00
shukari
5fe82662e5
ace_infoDisplayChanged will now trigger also for mods ( #6422 )
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* add RscUnitInfo to DisplayLoad eh
* delete all ace_infoDisplayChanged that also have initDisplay with RscUnitInfo
2018-07-13 12:19:58 -05:00
mharis001
a84daca959
Explosives - Optimize interactEH function ( #6406 )
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* Optimize explosives interactEH
* Use local player variable and distanceSqr
2018-07-13 12:04:55 -05:00
mharis001
def05b9cf1
Wire cutter - Various improvements and cleanup ( #6389 )
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* Optimize and cleanup interactEH function
* Add missing fences and improve formatting
* Improve cutDownFence function
* Remove unused sound files and cleanup
* Multi-line condition and fix examples
* Increase PFH delay and use distanceSqr
2018-07-13 11:30:13 -05:00
alef
3673a6f56a
Italian Translation Update ( #6425 )
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* Fix wrong order shown in addon category list
Just put 'ACE' at begin
* Typo
* Add/Fix: arsenal, nightvision and others.
common, explosives, maverick, gforces, pylons, hearing, marksers, repair,
flashlights, nametags, interaction, vehicles, medical_menu, medical_ai,
interact_menu, medical
2018-07-11 10:17:13 -05:00
Will
4b1672eaa0
its now possible to set rearm vehicles in the editor && pylons now look also for non-config rearm vehicles
2018-07-09 19:20:55 +02:00