#include "..\script_component.hpp" /* * Author: BaerMitUmlaut * Initializes the item context menu for the DBAL. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_irlight_fnc_initItemContextMenu * * Public: No */ { _x params ["_variant", "_displayName"]; [ "ACE_DBAL_A3_Red", "POINTER", _displayName, [], "", { params ["", "", "_item", "", "_variant"]; private _baseClass = getText (configFile >> "CfgWeapons" >> _item >> "baseWeapon"); _item != _baseClass + _variant }, { params ["", "", "_item", "", "_variant"]; private _baseClass = getText (configFile >> "CfgWeapons" >> _item >> "baseWeapon"); ACE_player removePrimaryWeaponItem _item; ACE_player addPrimaryWeaponItem (_baseClass + _variant); playSound "click"; if (_turnedOn) then { // Force update of flashlight ACE_player action ["GunLightOff", ACE_player]; { ACE_player action ["GunLightOn", ACE_player]; ACE_player action ["IRLaserOn", ACE_player]; } call CBA_fnc_execNextFrame; }; }, false, _variant ] call CBA_fnc_addItemContextMenuOption; } forEach [ ["", LSTRING(Mode_IRDual)], ["_IP", LSTRING(Mode_IRPointer)], ["_II", LSTRING(Mode_IRIlluminator)], ["_VP", LSTRING(Mode_VisiblePointer)] ];