#include "..\script_component.hpp" /* * Author: mharis001 * Initializes the objects 3DEN's ace arsenal attribute at scenario start. * * Arguments: * 0: Attribute target * 1: Attribute value * * Return Value: * None * * Example: * [box, [[], 1]] call ace_arsenal_fnc_attributeInit * * Public: No */ params ["_object", "_value"]; _value params ["_items", "_mode"]; TRACE_2("Initializing object with attribute",_object,_value); if (_mode > 0) then { // Blacklist: add full arsenal and take items away [_object, true, true] call FUNC(initBox); // Wait until all items have been added, so that the blacklisted items can be removed [{ !isNil {(_this select 0) getVariable QGVAR(virtualItems)} }, { [_this select 0, _this select 1, true] call FUNC(removeVirtualItems); }, [_object, _items], 20] call CBA_fnc_waitUntilAndExecute; // 20s timeout in case of failure } else { // Exit on whitelist mode with no items if (_items isEqualTo []) exitWith {}; // Whitelist: add only selected items [_object, _items, true] call FUNC(initBox); };