#include "..\script_component.hpp" /* * Author: commy2 * Checks for carrying conditions. If these are met, the unit will start carrying. Called from ace_dragging_fnc_startCarry. * * Arguments: * 0: Arguments * - 0: Unit * - 1: Target * - 2: Timeout * 1: PFEH Id * * Return Value: * None * * Example: * [[player, cursorTarget, 10], _idPFH] call ace_dragging_fnc_startCarryPFH; * * Public: No */ #ifdef DEBUG_ENABLED_DRAGGING systemChat format ["%1 startCarryPFH running", CBA_missionTime]; #endif params ["_args", "_idPFH"]; _args params ["_unit", "_target", "_timeOut"]; // Handle aborting carry if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith { TRACE_4("carry false",_unit,_target,_timeOut,CBA_missionTime); _idPFH call CBA_fnc_removePerFrameHandler; }; // Drop if the target is destroyed, if the target moved away from carrier (e.g. weapon disassembled) or if the carrier starts limping if !(alive _target && {_unit distance _target <= 10} && {_unit getHitPointDamage "HitLegs" < 0.5}) exitWith { TRACE_4("dead/distance/limping",_unit,_target,_timeOut,CBA_missionTime); [_unit, _target] call FUNC(dropObject_carry); _idPFH call CBA_fnc_removePerFrameHandler; }; // Handle persons vs. objects if (_target isKindOf "CAManBase") then { // Carry person after timeout (animation takes a long time to finish) if (CBA_missionTime > _timeOut) exitWith { TRACE_4("Start carry person",_unit,_target,_timeOut,CBA_missionTime); [_unit, _target] call FUNC(carryObject); _idPFH call CBA_fnc_removePerFrameHandler; }; } else { // Timeout: Drop target. CBA_missionTime, because anim length is linked to ingame time if (CBA_missionTime > _timeOut) exitWith { TRACE_4("timeout",_unit,_target,_timeOut,CBA_missionTime); _idPFH call CBA_fnc_removePerFrameHandler; private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull]; [_unit, _carriedObject] call FUNC(dropObject_carry); }; // Wait for the unit to stand up if (stance _unit == "STAND") exitWith { TRACE_4("Start carry object",_unit,_target,_timeOut,CBA_missionTime); [_unit, _target] call FUNC(carryObject); _idPFH call CBA_fnc_removePerFrameHandler; }; };