#include "script_component.hpp" // Author: Garth 'L-H' de Wet // Initialises the explosives system ADDON = false; PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; #include "initSettings.inc.sqf" GVAR(activeTrigger) = ""; GVAR(detonationHandlers) = []; GVAR(excludedMines) = []; GVAR(defusalKits) = keys (uiNamespace getVariable QGVAR(defusalKits)); ADDON = true;