#include "..\script_component.hpp" /* * Author: PabstMirror * Turret changed event handler. Determine if in a master turret * * Arguments: * 0: Unit * 1: Turret * * Return Value: * None * * Example: * [player, [0]] call ace_hunterkiller_fnc_turretChangedEH * * Public: No */ params ["_player", "_playerTurret"]; TRACE_2("turretChangedEH",_player,_playerTurret); GVAR(mode) = 0; GVAR(targetTurret) = []; if (_playerTurret isEqualTo []) exitWith {}; private _vehicle = vehicle _player; private _config = configOf _vehicle; // setVar can be real array or true/false private _hkArray = _vehicle getVariable [QUOTE(ADDON), nil]; if (isNil "_hkArray") then { _hkArray = if (isArray (_config >> QUOTE(ADDON))) then { getArray (_config >> QUOTE(ADDON)) } else { ((getNumber (_config >> QUOTE(ADDON))) == 1) }; }; if (_hkArray isEqualTo true) then { _hkArray = [[[0], 1], [[0,0], 3]]; }; if (_hkArray isEqualTo false) then { _hkArray = []; }; TRACE_1("",_hkArray); if ((count _hkArray) != 2) exitWith {}; { _x params ["_xTurret", "_xMode"]; TRACE_2("x",_playerTurret,_xTurret); if (_xTurret isEqualTo _playerTurret) exitWith { TRACE_3("seat active",typeOf _vehicle,_xTurret,_xMode); GVAR(mode) = _xMode; GVAR(targetTurret) = _hkArray # ((_forEachIndex + 1) % 2) # 0; }; } forEach _hkArray;