#include "..\script_component.hpp" /* * Author: Nou * Turn a laser designator on. * * Arguments: * 0: Emitter * 1: Owner * 2: Method, can be code, which emitter and owner are passed to, a string function name, an array with a position memory point and weapon name, or an array with a position memory point, a vector begining memory point, and vector ending memory point. * 3: Wavelength (1550nm is typical) * 4: Laser code * 5: Beam divergence (in mils off beam center) * 6: Method Args (default: nil) * * Return Value: * UUID for sending to laserOff function * * Example: * [hmg, hmg, [[0,0,1], "HMG_static"], 1550, 1111, 1] call ace_laser_fnc_laserOn * [player, player, "ace_laser_fnc_findLaserSource", 1550, 1111, 1, ["pilot"]] call ace_laser_fnc_laserOn * * Public: No */ // params [["_emitter", objNull, [objNull]],["_owner", objNull, [objNull]],["_method", "", ["", {}, []]],["_wavelength", 0, [0]],["_code", 0, [0]],["_beamSpread", 0, [0]],"_methodArgs"]; private _uuid = format["%1%2%3", floor diag_tickTime, floor random 1000, floor random 10000]; private _args = [_uuid, _this]; TRACE_2("Sending Global Laser On Event",_uuid,_this); ["ace_laserOn", _args] call CBA_fnc_globalEvent; _uuid;