#include "script_component.hpp" #include "\a3\ui_f\hpp\defineDIKCodes.inc" if (hasInterface) then { #include "initKeybinds.inc.sqf" GVAR(pfID) = -1; ["CBA_settingsInitialized", { // Handle Map Drawing GVAR(mapLaserSource) = objNull; ["ACE_controlledUAV", LINKFUNC(addMapHandler)] call CBA_fnc_addEventHandler; ["turret", LINKFUNC(addMapHandler), false] call CBA_fnc_addPlayerEventHandler; ["unit", LINKFUNC(addMapHandler), true] call CBA_fnc_addPlayerEventHandler; // Laser code display ["turret", LINKFUNC(showVehicleHud), false] call CBA_fnc_addPlayerEventHandler; ["vehicle", LINKFUNC(showVehicleHud), true] call CBA_fnc_addPlayerEventHandler; // only one of these needs the retro flag // Add UAV Control Compatibility ["ACE_controlledUAV", { params ["_UAV", "_seatAI", "_turret", "_position"]; TRACE_4("ACE_controlledUAV EH",_UAV,_seatAI,_turret,_position); if (!isNull _seatAI) then { [_seatAI] call FUNC(showVehicleHud); } else { [ace_player] call FUNC(showVehicleHud); }; }] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler; }; // Global Laser EHs ["ace_laserOn", { params ["_uuid", "_args"]; TRACE_2("ace_laserOn eh",_uuid,_args); GVAR(laserEmitters) set [_uuid, _args]; private _unit = _args select 0; if (local _unit && {hasPilotCamera _unit}) then { [_unit] call FUNC(laserPointTrack); }; }] call CBA_fnc_addEventHandler; ["ace_laserOff", { params ["_uuid"]; TRACE_1("ace_laserOn eh",_uuid); GVAR(laserEmitters) deleteAt _uuid; }] call CBA_fnc_addEventHandler; [QGVAR(updateCode), { params ["_uuid", "_newCode"]; TRACE_2("ace_laser_updateCode eh",_uuid,_newCode); if (_uuid in GVAR(laserEmitters)) then { private _laserArray = GVAR(laserEmitters) get _uuid; TRACE_2("updating",_newCode,_laserArray select 4); _laserArray set [4, _newCode]; }; }] call CBA_fnc_addEventHandler; ["Air", "init", { params ["_unit"]; if (hasPilotCamera _unit) then { if (!alive _unit) exitWith {}; // some helicopters just have a static downward camera for cargo loading if ((getNumber ((configOf _unit) >> "pilotCamera" >> "controllable")) == 0) exitWith {}; _unit setVariable [QGVAR(hasLaserSpotTracker), true]; _unit setVariable [QGVAR(laserSpotTrackerOn), false]; private _condition = { //IGNORE_PRIVATE_WARNING ["_target", "_player"]; (_player == driver _target) && {(_target getVariable [QGVAR(laserSpotTrackerOn), false])} && {[_player, _target, []] call EFUNC(common,canInteractWith)} }; private _actionOff = ["LSTOff", localize LSTRING(LSTOff), "", {[_this select 0] call FUNC(toggleLST)}, _condition] call EFUNC(interact_menu,createAction); [_unit, 1, ["ACE_SelfActions"], _actionOff] call EFUNC(interact_menu,addActionToObject); private _condition = { //IGNORE_PRIVATE_WARNING ["_target", "_player"]; (_player == driver _target) && {!(_target getVariable [QGVAR(laserSpotTrackerOn), false])} && {[_player, _target, []] call EFUNC(common,canInteractWith)} }; private _actionOn = ["LSTOn", localize LSTRING(LSTOn), "", {[_this select 0] call FUNC(toggleLST)}, _condition] call EFUNC(interact_menu,createAction); [_unit, 1, ["ACE_SelfActions"], _actionOn] call EFUNC(interact_menu,addActionToObject); }; }, true, [], true] call CBA_fnc_addClassEventHandler; // Shows detector and mine posistions in 3d when debug is on #ifdef DRAW_LASER_INFO addMissionEventHandler ["Draw3D", {_this call FUNC(dev_drawVisibleLaserTargets)}]; #endif