ambient[] = {1.0,1.0,1.0,1.0}; diffuse[] = {1.0,1.0,1.0,1.0}; forcedDiffuse[] = {0.0,0.0,0.0,0.0}; emmisive[] = {0.0,0.0,0.0,1.0}; specular[] = {0.545,0.545,0.545,1.0}; specularPower = 100.0; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "z\ace\addons\apl\data\csw_spg9_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,1.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage2 { texture = "a3\weapons_f\Data\DetailMaps\metal_detail_dt.paa"; uvSource = "tex"; class uvTransform { aside[] = {8.0,0.0,0.0}; up[] = {0.0,2.0,0.0}; dir[] = {0.0,0.0,1.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,1.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage4 { texture = "#(argb,8,8,3)color(1,1,1,1,AS)"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,1.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage5 { texture = "z\ace\addons\apl\data\csw_spg9_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,1.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage6 { texture = "#(ai,32,128,1)fresnel(1.89,1.02)"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,1.0}; pos[] = {0.0,0.0,0.0}; }; }; class Stage7 { texture="a3\data_f\env_land_co.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,1.0}; pos[] = {0.0,0.0,0.0}; }; };