#include "..\script_component.hpp" /* * Author: PabstMirror, LinkIsGrim * Handles AI reloading. * * Arguments: * 0: CSW * 1: Gunner * 2: Weapon * 3: Magazine (default: "") * * Return Value: * None * * Public: No */ params ["_vehicle", "_gunner", "_weapon", ["_magazine", ""]]; private _turretPath = [_gunner] call EFUNC(common,getTurretIndex); private _reloadSource = objNull; private _reloadMag = ""; private _reloadNeededAmmo = -1; private _cfgMagGroups = configFile >> QGVAR(groups); private _nearSupplies = [_gunner] + ((_vehicle nearSupplies 10) select { isNull (group _x) || {!([_x] call EFUNC(common,isPlayer)) && {[side group _gunner, side group _x] call BIS_fnc_sideIsFriendly}} }); // Find if there is anything we can reload with { scopeName "findSource"; private _xSource = _x; private _cswMagazines = []; { _cswMagazines pushBackUnique _x; } forEach ((magazineCargo _xSource) select {isClass (_cfgMagGroups >> _x)}); TRACE_2("",_xSource,_cswMagazines); private _compatibleMags = compatibleMagazines _weapon; if (_magazine != "") then { _compatibleMags insert [0, [_magazine]]; }; { private _xWeaponMag = _x; { if ((getNumber (_cfgMagGroups >> _x >> _xWeaponMag)) == 1) then { private _loadInfo = [_vehicle, _turretPath, _x, _xSource] call FUNC(reload_canLoadMagazine); if (_loadInfo select 0) then { _reloadMag = _x; _reloadSource = _xSource; _reloadNeededAmmo = _loadInfo select 2; TRACE_3("found mag",_reloadMag,_reloadSource,_x); breakOut "findSource"; }; }; } forEach _cswMagazines; } forEach _compatibleMags; } forEach _nearSupplies; if (_reloadMag == "") exitWith {TRACE_1("could not find mag",_reloadMag);}; // Figure out what we can add from the magazines we have private _bestAmmoToSend = -1; { _x params ["_xMag", "_xAmmo"]; TRACE_2("",_xMag,_xAmmo); if (_xMag == _reloadMag) then { if ((_bestAmmoToSend == -1) || {(_xAmmo > _bestAmmoToSend) && {_xAmmo <= _reloadNeededAmmo}}) then { _bestAmmoToSend = _xAmmo; }; }; } forEach (if (_reloadSource isKindOf "CAManBase") then {magazinesAmmo _reloadSource} else {magazinesAmmoCargo _reloadSource}); TRACE_4("",_reloadSource,_reloadMag,_reloadNeededAmmo,_bestAmmoToSend); if (_bestAmmoToSend == -1) exitWith {ERROR("No ammo");}; // Remove the mag from the source [_reloadSource, _reloadMag, _bestAmmoToSend] call EFUNC(common,removeSpecificMagazine); private _timeToLoad = 1; if (!isNull(configOf _vehicle >> QUOTE(ADDON) >> "ammoLoadTime")) then { _timeToLoad = getNumber(configOf _vehicle >> QUOTE(ADDON) >> "ammoLoadTime"); }; TRACE_1("Reloading in progress",_timeToLoad); [{ params ["_vehicle", "_turretPath", "_gunner", "_reloadMag", "_bestAmmoToSend"]; if ((!alive _vehicle) || {!alive _gunner} || {(_vehicle distance _gunner) > 10}) exitWith {TRACE_1("invalid state",_this);}; // Reload the static weapon TRACE_5("calling addTurretMag event",_vehicle,_turretPath,_gunner,_reloadMag,_bestAmmoToSend); [QGVAR(addTurretMag), _this] call CBA_fnc_globalEvent; }, [_vehicle, _turretPath, _gunner, _reloadMag, _bestAmmoToSend], _timeToLoad] call CBA_fnc_waitAndExecute;