#include "..\script_component.hpp" /* * Author: Jonpas * Ends mission on server if no players are connected. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_headless_fnc_endMissionNoPlayers * * Public: No */ // Exit if no players of virtual curators present if (call CBA_fnc_players isEqualTo [] && {(allCurators select {isPlayer getAssignedCuratorUnit _x}) isEqualTo []}) exitWith { // End mission [] call BIS_fnc_endMissionServer; if (XGVAR(log)) then { INFO("Ended Mission on all players leaving."); }; }; // Delay mission end otherwise GVAR(endMissionCheckDelayed) = false; TRACE_2("Players are present",count (call CBA_fnc_players),count allCurators);