--- layout: wiki title: Repair Framework description: Explains how to set-up repair system. group: framework order: 5 parent: wiki mod: ace version: major: 3 minor: 3 patch: 0 --- ## 1. Config Values ### 1.1 Setting Vehicle As Repair Location A vehicle will be set as a repair truck based on the config `ace_repair_canRepair`. Setting `fullRepairLocation` needs to be enabled and is by *disabled* default. ```cpp class CfgVehicles { class Car_F; class MyTruck: Car_F { ace_repair_canRepair = 1; // Make repair vehicle }; }; ``` ### 1.2 Setting Vehicle Spare Wheels and Tracks A vehicle can have a default count of spare wheels/tracks based on the config `ace_repair_spareWheels` and `ace_repair_spareTracks`. Values set in 3den for a vehicle will be used first. Vehicles with no value set in 3den or config will default to 1 spare wheel/track. ```cpp class CfgVehicles { class Car_F; class MyTruck: Car_F { ace_repair_spareWheels = 4; }; class Tank_F; class MyTank: Tank_F { ace_repair_spareTracks = 4; }; }; ``` ## 2. Variables ## 2.1 Make A Vehicle Into A Repair Truck A vehicle can be turned into a repair truck by setting the variable `ace_repair_canRepair` to `1` to enable, `0` to disable. - Setting `fullRepairLocation` needs to be enabled and is by *disabled* default. - Can be set via 3den attribute. ```cpp VEHICLE setVariable ["ace_repair_canRepair", 1, true]; ``` ## 2.2 Make An Object Into A Repair Facility An object can be turned into a repair facility by setting the variable `ace_isRepairFacility` to `1` to enable, `0` to disable. - Setting `fullRepairLocation` needs to be enabled and is by *disabled* default. - Can be set via 3den attribute. - Object cannot be a vehicle. ```cpp OBJECT setVariable ["ace_isRepairFacility", 1, true]; ``` ## 2.3 Set Engineer Trait Level On Unit Determines if a unit can repair damaged hitpoints and if so, how much can be restored. See ACE - Logistics settings for more details. - Can easily be set via 3den attribute. To set a units engineer trait level set the variable `ace_isEngineer` to: - `0` / false: Untrained, only be able to replace wheels, based on settings. - `1` / true: Engineer. - `2` : Advanced Engineer, allowing a higher level of repairs, based on settings. (by default settings is the only one with access to full repair) ```cpp UNIT setVariable ["ace_isEngineer", 1, true]; ```