#include "..\script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe, johnb43 * Clear the current container. * * Arguments: * 0: Arsenal display * * Return Value: * None * * Public: No */ params ["_display"]; // Clear chosen container, reset currentItems for that container and get relevant container private _container = switch (GVAR(currentLeftPanel)) do { // Uniform case IDC_buttonUniform: { private _container = uniformContainer GVAR(center); // Remove everything (backpacks need special command for this) clearWeaponCargoGlobal _container; clearMagazineCargoGlobal _container; clearItemCargoGlobal _container; clearBackpackCargoGlobal _container; GVAR(currentItems) set [IDX_CURR_UNIFORM_ITEMS, []]; _container }; // Vest case IDC_buttonVest: { private _container = vestContainer GVAR(center); // Remove everything (backpacks need special command for this) clearWeaponCargoGlobal _container; clearMagazineCargoGlobal _container; clearItemCargoGlobal _container; clearBackpackCargoGlobal _container; GVAR(currentItems) set [IDX_CURR_VEST_ITEMS, []]; _container }; // Backpack case IDC_buttonBackpack: { // Remove everything clearAllItemsFromBackpack GVAR(center); GVAR(currentItems) set [IDX_CURR_BACKPACK_ITEMS, []]; backpackContainer GVAR(center) }; }; // Clear number of owned items private _ctrlList = _display displayCtrl IDC_rightTabContentListnBox; for "_lbIndex" from 0 to (lbSize _ctrlList) - 1 do { _ctrlList lnbSetText [[_lbIndex, 2], "0"]; }; // Update load bar (_display displayCtrl IDC_loadIndicatorBar) progressSetPosition 0; // Refresh availibility of items based on space remaining in container [_ctrlList, _container, false] call FUNC(updateRightPanel);