#include "..\script_component.hpp" /* * Author: esteldunedain * Update cooldown calculation of all player weapons at regular intervals. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_overheating_fnc_updateTemperatureThread * * Public: No */ if (ACE_player call EFUNC(common,isSwimming)) then { // cool off both weapons while swimming because currentWeapon == "" private _primaryWeapon = primaryWeapon ACE_player; private _handgunWeapon = handgunWeapon ACE_player; if (_primaryWeapon != "") then { [ACE_player, _primaryWeapon, 0] call FUNC(updateTemperature); }; if (_handgunWeapon != "") then { [ACE_player, _handgunWeapon, 0] call FUNC(updateTemperature); }; } else { private _currentWeapon = currentWeapon ACE_player; if ((_currentWeapon != "") && {_currentWeapon == primaryWeapon ACE_player || {_currentWeapon == handgunWeapon ACE_player}}) then { [ACE_player, _currentWeapon, 0] call FUNC(updateTemperature); }; }; // Schedule for execution again after 5 seconds [DFUNC(updateTemperatureThread), [], 5] call CBA_fnc_waitAndExecute;