#include "script_component.hpp" class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; // ammo/vehicle config defines touch all of these requiredAddons[] = {"ace_common", "ace_cookoff"}; author = ECSTRING(common,ACETeam); authors[] = {"tcvm"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "CfgAmmo.hpp"