// From ACRE class CfgGesturesMale { skeletonName = "OFP2_ManSkeleton"; class States { class GestureNod; class GVAR(stop): GestureNod { file = "a3\anims_f\data\anim\sdr\gst\gestureEmpty.rtm"; disableWeapons = 0; disableWeaponsLong = 0; enableOptics = 1; mask = "empty"; }; }; };