#include "..\script_component.hpp" /* * Author: GitHawk * Check whether enough supply is left to take the magazine. * * Arguments: * 0: Ammo Truck * 1: Magazine Classname * * Return Value: * Enough supply * * Example: * [ammo_truck, "500Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_hasEnoughSupply * * Public: No */ params ["_truck", "_magazineClass"]; // With infinite supply, there is always enough if (GVAR(supply) == 0) exitWith {true}; // With limited supply, we need to check supply if (GVAR(supply) == 1) exitWith { private _supply = [_truck] call FUNC(getSupplyCount); ([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"]; // With caliber based rearming, we only need partial supply if (GVAR(level) == 2) exitWith { // If REARM_COUNT is bigger than the magazine size, we might get a bigger number than 1 private _magazinePart = ((REARM_COUNT select _idx) / (getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "count"))) min 1; (_cal * _magazinePart <= _supply) }; (_cal <= _supply) }; // With magazine specific supply, we need to check stored magazines if (GVAR(supply) == 2) exitWith { private _magazineSupply = _truck getVariable [QGVAR(magazineSupply), []]; private _magazinePresent = false; { _x params ["_magazine", "_rounds"]; if ((_magazine isEqualTo _magazineClass) && (_rounds > 0)) exitWith {_magazinePresent = true; }; } forEach _magazineSupply; _magazinePresent };