#include "..\script_component.hpp" /* * Author: tcvm * Dismounts the weapon from the tripod and drops its backpack beside * * Arguments: * 0: Static Weapon * * Return Value: * None * * Example: * [weapon] call ace_csw_fnc_assemble_pickupWeapon * * Public: No */ [{ params ["_staticWeapon", "_player"]; TRACE_2("assemble_pickupWeapon",_staticWeapon,_player); private _onDisassembleFunc = getText(configOf _staticWeapon >> QUOTE(ADDON) >> "disassembleFunc"); private _carryWeaponClassname = getText(configOf _staticWeapon >> QUOTE(ADDON) >> "disassembleWeapon"); private _turretClassname = getText(configOf _staticWeapon >> QUOTE(ADDON) >> "disassembleTurret"); private _pickupTime = getNumber(configFile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON) >> "pickupTime"); TRACE_4("",typeOf _staticWeapon,_carryWeaponClassname,_turretClassname,_pickupTime); if (!isClass (configFile >> "CfgWeapons" >> _carryWeaponClassname)) exitWith {ERROR_1("bad weapon classname [%1]",_carryWeaponClassname);}; // Turret classname can equal nothing if the deploy bag is the "whole" weapon. e.g Kornet, Metis, other ATGMs if ((_turretClassname isNotEqualTo "") && {!isClass (configFile >> "CfgVehicles" >> _turretClassname)}) exitWith {ERROR_1("bad turret classname [%1]",_turretClassname);}; private _onFinish = { params ["_args"]; _args params ["_staticWeapon", "_player", "_carryWeaponClassname", "_turretClassname", "_onDisassembleFunc"]; TRACE_4("disassemble finish",_staticWeapon,_player,_carryWeaponClassname,_turretClassname); private _weaponPos = getPosATL _staticWeapon; _weaponPos set [2, (_weaponPos select 2) + 0.1]; private _weaponDir = getDir _staticWeapon; private _carryWeaponMag = ""; private _carryWeaponMags = getArray (configFile >> "CfgWeapons" >> _carryWeaponClassname >> "magazines") apply {toLower _x}; LOG("remove ammo"); { _x params ["_xMag", "", "_xAmmo"]; if (_xAmmo == 0) then {continue}; private _carryMag = _xMag call FUNC(getCarryMagazine); if (_carryWeaponMag isEqualTo "" && {toLower _carryMag in _carryWeaponMags}) then { TRACE_3("Adding mag to secondary weapon",_xMag,_xAmmo,_carryMag); _carryWeaponMag = _carryMag; DEC(_xAmmo); }; if ((_xAmmo > 0) && {_carryMag != ""}) then { TRACE_2("Removing ammo",_xMag,_carryMag); [_player, _carryMag, _xAmmo] call FUNC(reload_handleReturnAmmo); }; } forEach (magazinesAllTurrets _staticWeapon); if (_turretClassname isNotEqualTo "") then { private _cswTripod = createVehicle [_turretClassname, [0, 0, 0], [], 0, "NONE"]; // Delay a frame so weapon has a chance to be deleted [{ params ["_cswTripod", "_weaponDir", "_weaponPos"]; _cswTripod setDir _weaponDir; _cswTripod setPosATL _weaponPos; _cswTripod setVelocity [0, 0, -0.05]; _cswTripod setVectorUp (surfaceNormal _weaponPos); }, [_cswTripod, _weaponDir, _weaponPos]] call CBA_fnc_execNextFrame; [_cswTripod, _staticWeapon] call (missionNamespace getVariable _onDisassembleFunc); }; [{ params ["_player", "_weaponPos", "_carryWeaponClassname", "_carryWeaponMag"]; if ((alive _player) && {(secondaryWeapon _player) == ""}) exitWith { _player addWeapon _carryWeaponClassname; if (_carryWeaponMag isNotEqualTo "") then { _player addWeaponItem [_carryWeaponClassname, _carryWeaponMag, true]; }; }; private _weaponRelPos = _weaponPos getPos RELATIVE_DIRECTION(90); private _weaponHolder = createVehicle ["groundWeaponHolder", [0, 0, 0], [], 0, "NONE"]; _weaponHolder setDir random [0, 180, 360]; _weaponHolder setPosATL [_weaponRelPos select 0, _weaponRelPos select 1, _weaponPos select 2]; if (_carryWeaponMag isEqualTo "") then { _weaponHolder addWeaponCargoGlobal [_carryWeaponClassname, 1]; } else { _weaponHolder addWeaponWithAttachmentsCargoGlobal [[_carryWeaponClassname, "", "", "", [_carryWeaponMag, 1], [], ""], 1]; }; }, [_player, _weaponPos, _carryWeaponClassname, _carryWeaponMag]] call CBA_fnc_execNextFrame; LOG("delete weapon"); deleteVehicle _staticWeapon; LOG("end"); }; private _condition = { params ["_args"]; _args params ["_staticWeapon"]; ((crew _staticWeapon) isEqualTo []) && (alive _staticWeapon) }; [TIME_PROGRESSBAR(_pickupTime), [_staticWeapon, _player, _carryWeaponClassname, _turretClassname, _onDisassembleFunc], _onFinish, {}, localize LSTRING(DisassembleCSW_progressBar), _condition] call EFUNC(common,progressBar); }, _this] call CBA_fnc_execNextFrame;