#include "..\script_component.hpp" #include "..\defines.hpp" /* * Author: mharis001 * Clears all items from current category in 3DEN's ace arsenal attribute. * * Arguments: * 0: Attribute controls group * * Return Value: * None * * Example: * [CONTROL] call ace_arsenal_fnc_attributeClear * * Public: No */ params ["_controlsGroup"]; private _category = lbCurSel (_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_CATEGORY); private _attributeValue = uiNamespace getVariable [QGVAR(attributeValue), [[], 0]]; TRACE_1("Handling clear button",_category); // Remove all if no specific category if (_category == IDX_CAT_ALL) then { _attributeValue set [0, []]; } else { // Find category items and remove from list private _configItems = uiNamespace getVariable QGVAR(configItems); private _categoryItems = switch (true) do { // Weapons case (_category < IDX_CAT_OPTICS_ATTACHMENTS): { (_configItems get IDX_VIRT_WEAPONS) get (_category - 1) }; // Weapon attachments case (_category < IDX_CAT_ITEMS_ALL): { (_configItems get IDX_VIRT_ATTACHMENTS) get (_category - 4) }; // Other default { _configItems get (_category - 6) }; }; _attributeValue set [0, (_attributeValue select 0) select {!(_x in _categoryItems)}]; }; // Refresh the list after clear [_controlsGroup] call FUNC(attributeAddItems);