TRACE_1("prep",_this); PREP(adjustFire); PREP(calculateElevation); PREP(calculateMaxAngle); PREP(calculateMuzzleVelocity); PREP(calculateSolution); PREP(firedEH); PREP(interactMenuOpened); PREP(rangeTableOpen); PREP(rangeTableUpdate); PREP(simulateShot); PREP(turretChanged); PREP(turretPFEH);