#include "..\script_component.hpp" /* * Author: marc_book, commy2, CAA-Picard * Unloads and paradrops an object from a plane or helicopter. * * Arguments: * 0: Item or * 1: Holder object (vehicle) * 2: Show Hint (default: true) * * Return Value: * Object unloaded * * Example: * ["ACE_Wheel", vehicle player] call ace_cargo_fnc_paradropItem * * Public: No */ params ["_item", "_vehicle", ["_showHint", true]]; TRACE_2("params",_item,_vehicle); // Get config sensitive case name if (_item isEqualType "") then { _item = _item call EFUNC(common,getConfigName); }; // Check if item is actually part of cargo private _loaded = _vehicle getVariable [QGVAR(loaded), []]; if !(_item in _loaded) exitWith { false // return }; // Check if item can be unloaded private _itemSize = _item call FUNC(getSizeItem); if (_itemSize < 0) exitWith { false // return }; // Unload item from cargo _loaded deleteAt (_loaded find _item); _vehicle setVariable [QGVAR(loaded), _loaded, true]; // Update cargo space remaining private _cargoSpace = _vehicle call FUNC(getCargoSpaceLeft); _vehicle setVariable [QGVAR(space), _cargoSpace + _itemSize, true]; (boundingBoxReal _vehicle) params ["_bb1", "_bb2"]; private _distBehind = ((_bb1 select 1) min (_bb2 select 1)) - 4; // 4 meters behind max bounding box private _posBehindVehicleAGL = _vehicle modelToWorld [0, _distBehind, -2]; TRACE_1("",_distBehind); private _object = _item; if (_item isEqualType objNull) then { detach _object; // hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly // Do both on server to ensure they are executed in the correct order [QGVAR(serverUnload), [_object, _posBehindVehicleAGL]] call CBA_fnc_serverEvent; } else { _object = createVehicle [_item, _posBehindVehicleAGL, [], 0, "NONE"]; _object setPosASL (AGLtoASL _posBehindVehicleAGL); }; [QEGVAR(common,setVelocity), [_object, (velocity _vehicle) vectorAdd ((vectorNormalized (vectorDir _vehicle)) vectorMultiply -5)], _object] call CBA_fnc_targetEvent; // Open parachute and IR light effect [{ params ["_object"]; if (isNull _object || {getPos _object select 2 < 1}) exitWith {}; private _parachute = createVehicle ["B_Parachute_02_F", [0, 0, 0], [], 0, "CAN_COLLIDE"]; // Prevent collision damage [QEGVAR(common,fixCollision), _parachute] call CBA_fnc_localEvent; [QEGVAR(common,fixCollision), _object, _object] call CBA_fnc_targetEvent; // Cannot use setPos on parachutes without them closing down _parachute attachTo [_object, [0, 0, 0]]; detach _parachute; private _velocity = velocity _object; // Attach to the middle of the object (2 boundingBoxReal _object) params ["_bb1", "_bb2"]; _object attachTo [_parachute, [0, 0, ((_bb2 select 2) - (_bb1 select 2)) / 2]]; _parachute setVelocity _velocity; if ((GVAR(disableParadropEffectsClasstypes) findIf {_object isKindOf _x}) == -1) then { private _light = "Chemlight_yellow" createVehicle [0, 0, 0]; _light attachTo [_object, [0, 0, 0]]; }; }, _object, 0.7] call CBA_fnc_waitAndExecute; // Create smoke effect when crate landed [{ params ["_object", "_pfhID"]; if (isNull _object) exitWith { _pfhID call CBA_fnc_removePerFrameHandler; }; if (getPos _object select 2 < 1) exitWith { _pfhID call CBA_fnc_removePerFrameHandler; // Reenable UAV crew private _UAVCrew = _object getVariable [QGVAR(isUAV), []]; if (_UAVCrew isNotEqualTo []) then { // Reenable AI { [_x, false] call EFUNC(common,disableAiUAV); } forEach _UAVCrew; _object setVariable [QGVAR(isUAV), nil, true]; }; if ((GVAR(disableParadropEffectsClasstypes) findIf {_object isKindOf _x}) == -1) then { private _smoke = "SmokeshellYellow" createVehicle [0, 0, 0]; _smoke attachTo [_object, [0, 0, 0]]; }; }; }, 1, _object] call CBA_fnc_addPerFrameHandler; if (_showHint) then { [ [ LSTRING(unloadedItem), [_object, true] call FUNC(getNameItem), getText (configOf _vehicle >> "displayName") ], 3 ] call EFUNC(common,displayTextStructured); }; // Invoke listenable event ["ace_cargoUnloaded", [_object, _vehicle, "paradrop"]] call CBA_fnc_globalEvent; true // return