class vn_grenadehand; class vn_molotov_grenade_ammo: vn_grenadehand { ACE_damageType = QGVAR(explosive_incendiary); EGVAR(frag,enabled) = 0; }; class vn_t67_grenade_ammo: vn_grenadehand { EGVAR(grenades,rollVectorDirAndUp)[] = {{-1, 0, 0}, {0, 0, 1}}; }; class vn_chicom_grenade_ammo: vn_grenadehand { EGVAR(grenades,rollVectorDirAndUp)[] = {{1, 0, 0}, {0, 0, 1}}; }; class SmokeShell; class vn_m14_grenade_ammo: SmokeShell { EGVAR(grenades,incendiary) = 1; };