#include "..\script_component.hpp" /* * Author: veteran29 * Custom wound handler for SOG: PF explosive incendiary ammunition. * Determines if the unit should be ignited and passes the damage to other wound handlers. * * Arguments: * 0: Unit That Was Hit * 1: Damage done to each body part * 2: Type of the damage done * * Return Value: * Input * * Example: * [player, [[0.5, "Body", 5]]] call ace_compat_spe_fnc_woundsHandlerIncendiary * * Public: No */ params ["_unit", "_damages"]; TRACE_2("woundsHandlerIncendiary",_unit,_damages); private _fireDamage = 0; { _x params ["", "", "_damage"]; _fireDamage = _fireDamage + _damage; } forEach _damages; private _intensity = linearConversion [0, 20, _fireDamage, 0, 10, true]; TRACE_2("",_intensity,_fireDamage); // Let fire handle if unit is set ablaze or not [QEGVAR(fire,burn), [_unit, _intensity]] call CBA_fnc_localEvent; _this // return