#define COMPONENT cookoff #define COMPONENT_BEAUTIFIED Cook off #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL // #define DISABLE_COMPILE_CACHE // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_COOKOFF #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_COOKOFF #define DEBUG_SETTINGS DEBUG_SETTINGS_COOKOFF #endif #include "\z\ace\addons\main\script_macros.hpp" // Stages of cookoff in order (in seconds) // Should be no un-synced randomness in these as the effects must be run on each client #define SMOKE_DELAY 10.5 #define DETONATION_DELAY 3 #define COOKOFF_TIME 14 // Cook off time should be 20s at most due to length of sound files #define ENGINE_FIRE_TIME 240 #define MIN_TIME_BETWEEN_FLAMES 5 #define MAX_TIME_BETWEEN_FLAMES 15 #define MAX_TIME_BETWEEN_AMMO_DET 25 #define MAX_COOKOFF_INTENSITY 10 #define MIN_AMMO_DETONATION_START_DELAY 1 // Min time to wait before a vehicle's ammo starts to cookoff #define MAX_AMMO_DETONATION_START_DELAY 6 // Max time to wait before a vehicle's ammo starts to cookoff // Common commander hatch defines for default vehicles #define DEFAULT_COMMANDER_HATCHES ["osa_poklop_commander", "hatch_commander_axis"] #define DISTANCE_CLOSE 235 #define DISTANCE_MID 952