["ACE3 Equipment", QGVAR(MenuKey), localize LSTRING(ConfigureDAGR), { // Conditions: canInteract if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, "ACE_DAGR"] call EFUNC(common,hasItem)) exitWith {false}; // Statement if (!GVAR(menuRun)) then { [] call FUNC(menuInit); } else { GVAR(PWR) = true; // Simulate pressing the power button }; true }, {false}, [0, [false, true, false]], false] call CBA_fnc_addKeybind; // (empty default key) ["ACE3 Equipment", QGVAR(ToggleKey), localize LSTRING(ToggleDAGR), { // Conditions: canInteract if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, "ACE_DAGR"] call EFUNC(common,hasItem)) exitWith {false}; // Statement [] call FUNC(toggleOverlay); true }, {false}, [0, [false, false, false]], false] call CBA_fnc_addKeybind; // (empty default key) //Add deviceKey entry: private _conditonCode = { ([ACE_player, "ACE_DAGR"] call EFUNC(common,hasItem)); }; private _toggleCode = { // Conditions: canInteract if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Statement [] call FUNC(toggleOverlay); if (!GVAR(run)) then { [] call FUNC(menuInit); }; }; private _closeCode = { // Statement if (GVAR(run)) then { //If dispaly is open, close it: [] call FUNC(toggleOverlay); }; if (dialog && GVAR(menuRun)) then { //If dialog is open, close it: GVAR(menuRun) = false; closeDialog 0; }; }; ["DAGR", QPATHTOF(UI\DAGR_Icon.paa), _conditonCode, _toggleCode, _closeCode] call EFUNC(common,deviceKeyRegisterNew);