#include "..\script_component.hpp" /* * Author: PabstMirror * * Recieves a possible error code from FUNC(eventTargetFinish) * * Arguments: * 0: caller (player) * 1: target * 2: error message * * Return Value: * None * * Example: * [player1, player2, "Someting fucked up"] call ace_disarming_fnc_eventCallerFinish * * Public: No */ params ["_caller", "_target", "_errorMsg"]; if (_caller != ACE_player) exitWith {}; systemChat format ["Debug-Caller: Disarm finished from [%1] with code [%2]", _target, _errorMsg]; INFO_2("%1 - eventCallerFinish: %2",CBA_missionTime,_this);