#include "..\script_component.hpp" /* * Author: VKing * Add preplaced explosives to a unit's detonator. * * Arguments: * 0: Unit * 1: Explosive object * 2: Detonator type * * Return Value: * None * * Example: * [player, claymore1, "ACE_Clacker"] call ace_explosives_fnc_connectExplosive * * Public: Yes */ params ["_unit", "_object", "_detonator"]; TRACE_3("Params",_unit,_object,_detonator); private _detonatorConfig = getText (configFile >> "CfgWeapons" >> _detonator >> QGVAR(triggerType)); private _magazineClass = getText (configFile >> "CfgAmmo" >> typeOf _object >> QGVAR(magazine)); [_unit, _object, _magazineClass, [configFile >> "ACE_Triggers" >> _detonatorConfig]] call FUNC(addClacker);