#include "..\script_component.hpp" /* * Author: Garth 'L-H' de Wet * Causes the unit to detonate the passed explosive. * * Arguments: * 0: Unit * 1: Max range (-1 to ignore) * 2: Explosive * - 0: Explosive * - 1: Fuse time * 3: Trigger Item Classname * * Return Value: * None * * Example: * [player, 100, [Explosive, 1], "ACE_Clacker"] call ACE_Explosives_fnc_detonateExplosive; // has to be within range * [player, -1, [Explosive, 1], "ACE_Cellphone"] call ACE_Explosives_fnc_detonateExplosive; // range ignored. * * Public: Yes */ params ["_unit", "_range", "_item", ["_triggerClassname", "#unknown", [""]]]; TRACE_4("detonateExplosive",_unit,_range,_item,_triggerClassname); private _ignoreRange = (_range == -1); if (!_ignoreRange && {(_unit distance (_item select 0)) > _range}) exitWith {TRACE_1("out of range",_range); false}; private _result = true; if !([_unit, _range, _item select 0, _item select 1, _triggerClassname] call FUNC(checkDetonateHandlers)) exitWith {false}; if (isNull (_item select 0)) then { WARNING_1("Explosive is null [%1]",_this); }; [QGVAR(detonate), [_unit, _item select 0, _item select 1]] call CBA_fnc_serverEvent; _result