#include "..\script_component.hpp" /* * Author: ACE-Team * Handles the HitPart event * * Arguments: * None * * Return Value: * None * * Example: * call ace_frag_fnc_spallHP * * Public: No */ //player sideChat format ["f: %1 c: %2", (_this select 0), (count GVAR(spallHPData))]; params ["_index", "_hitPartData"]; private _initialData = GVAR(spallHPData) param [_index, []]; if (_initialData isEqualTo []) exitWith {}; private _hpRound = (_hitPartData select 0) select 2; private _round = _initialData select 3; private _hpDirect = (_hitPartData select 0) select 10; if (_hpDirect && {_round == _hpRound}) then { { // diag_log text format ["HPDUMP-------------------------------------"]; // { // _hp = _x; // diag_log text format ["%1 --", _forEachIndex]; // { // diag_log text format ["%1: %2", _forEachIndex, _x]; // } forEach _hp; // } forEach (_this select 1); [DFUNC(doSpall), [_this, _forEachIndex]] call CBA_fnc_execNextFrame; // player sideChat "WEEE"; } forEach _hitPartData; };