#include "..\script_component.hpp" /* * Author: esteldunedain * Insert an ACE action to an object, under a certain config path * Note: This function is NOT global. * * Arguments: * 0: Object the action should be assigned to * 1: Type of action, 0 for actions, 1 for self-actions * 2: Parent path of the new action * 3: Action * * Return Value: * The entry full path, which can be used to remove the entry, or add children entries . * * Example: * [cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToObject; * * Public: Yes */ if (!hasInterface) exitWith { [] }; if (!params [["_object", objNull, [objNull]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith { ERROR("Bad Params"); [] }; private _varName = [QGVAR(actions),QGVAR(selfActions)] select _typeNum; private _actionList = _object getVariable [_varName, []]; if (_actionList isEqualTo []) then { _object setVariable [_varName, _actionList]; }; // Ensure the config menu was compiled first if (_typeNum == 0) then { [_object] call FUNC(compileMenu); } else { [_object] call FUNC(compileMenuSelfAction); }; if (_parentPath isEqualTo ["ACE_MainActions"]) then { [(typeOf _object), _typeNum] call FUNC(addMainAction); }; // Add action and parent path to the list of object actions _actionList pushBack [_action, +_parentPath]; // Return the full path (_parentPath + [_action select 0])