#include "..\script_component.hpp" /* * Author: Dystopian * Creates child actions for vehicle list. * Statement gets vehicle as action parameter. * * Arguments: * 0: Vehicle list * 1: Statement * 2: Target * * Return Value: * Array of actions * * Example: * [nearestObjects [player, ["AllVehicles"], 10], {}, cursorObject] call ace_interact_menu_fnc_createVehiclesActions * * Public: No */ params ["_vehicles", "_statement", "_target"]; _vehicles apply { private _name = getText ((configOf _x) >> "displayName"); private _ownerName = [_x, true] call EFUNC(common,getName); private _distanceStr = (ACE_player distance _x) toFixed 1; if ("" != _ownerName) then { _name = format ["%1 (%2, %3m)", _name, _ownerName, _distanceStr]; } else { _name = format ["%1 (%2m)", _name, _distanceStr]; }; private _icon = [_x] call EFUNC(common,getVehicleIcon); private _action = [str _x, _name, _icon, _statement, {true}, {}, _x] call EFUNC(interact_menu,createAction); [_action, [], _target] }