#include "script_component.hpp" if (!hasInterface) exitWith {}; GVAR(isPlacing) = PLACE_CANCEL; ["ace_interactMenuOpened", {GVAR(isPlacing) = PLACE_CANCEL;}] call CBA_fnc_addEventHandler; private _cfgWeapons = configFile >> "CfgWeapons"; private _weapons = (call (uiNamespace getVariable [QGVAR(flagItems), {[]}])) apply {_cfgWeapons >> _x}; { private _name = configName _x; private _vehicleClass = getText (_x >> QGVAR(vehicle)); private _displayName = getText (_x >> "displayName"); private _icon = getText (_x >> QGVAR(icon)); GVAR(flagCache) set [_name, [_vehicleClass, _displayName, _icon]]; private _action = [ QGVAR(pickup), LLSTRING(ActionPickUp), QPATHTOF(ui\icons\white_pickup_icon.paa), {call FUNC(pickUpFlag)}, {[_player, _target, []] call EFUNC(common,canInteractWith)}, {}, [_name], [0, 0.072, 0.2], 2 ] call EFUNC(interact_menu,createAction); [_vehicleClass, 0, [], _action] call EFUNC(interact_menu,addActionToClass); } forEach _weapons;