#include "..\script_component.hpp" /* * Author: PabstMirror * Manually Apply Damage to a unit (can cause lethal damage) * * Arguments: * 0: The Unit * 1: Damage to Add * 2: Body part ("Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg") * 3: Projectile Type * 4: Source * 5: Unused parameter maintained for backwards compatibility (default: []) * 6: Override Invulnerability (default: true) * * Return Value: * Successful * * Example: * [player, 0.8, "rightleg", "bullet"] call ace_medical_fnc_addDamageToUnit * [cursorTarget, 1, "body", "stab", player] call ace_medical_fnc_addDamageToUnit * * Public: Yes */ // #define DEBUG_TESTRESULTS params [ ["_unit", objNull, [objNull]], ["_damageToAdd", -1, [0]], ["_bodyPart", "", [""]], ["_typeOfDamage", "", [""]], ["_instigator", objNull, [objNull]], "", ["_overrideInvuln", true, [true]] ]; TRACE_7("addDamageToUnit",_unit,_damageToAdd,_bodyPart,_typeOfDamage,_instigator,_damageSelectionArray,_overrideInvuln); _bodyPart = toLowerANSI _bodyPart; private _bodyPartIndex = ALL_BODY_PARTS find _bodyPart; if (_bodyPartIndex < 0) then { _bodyPartIndex = ALL_SELECTIONS find _bodyPart; }; // 2nd attempt with selection names ("hand_l", "hand_r", "leg_l", "leg_r") if (_bodyPartIndex < 0) exitWith {ERROR_1("addDamageToUnit - bad selection %1",_this); false}; if (isNull _unit || {!local _unit} || {!alive _unit}) exitWith {ERROR_2("addDamageToUnit - badUnit %1 [local %2]",_this,local _unit); false}; if (_damageToAdd < 0) exitWith {ERROR_1("addDamageToUnit - bad damage %1",_this); false}; if (!_overrideInvuln && {!((isDamageAllowed _unit) && {_unit getVariable [QEGVAR(medical,allowDamage), true]})}) exitWith { ERROR_1("addDamageToUnit - unit invulnerable %1",_this); false }; // Extension is case sensitive and expects this format (different from ALL_BODY_PARTS) _bodyPart = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"] select _bodyPartIndex; if (!isNull _instigator) then { _unit setVariable [QEGVAR(medical,lastDamageSource), _instigator]; _unit setVariable [QEGVAR(medical,lastInstigator), _instigator]; }; #ifdef DEBUG_TESTRESULTS private _startDmg = +(_unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]]); private _startPain = GET_PAIN(_unit); #endif [QEGVAR(medical,woundReceived), [_unit, [[_damageToAdd, _bodyPart, _damageToAdd]], _instigator, _typeOfDamage]] call CBA_fnc_localEvent; #ifdef DEBUG_TESTRESULTS private _endDmg = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]]; private _endPain = GET_PAIN(_unit); private _typeOfDamageAdj = _typeOfDamage call EFUNC(medical_damage,getTypeOfDamage); private _config = configFile >> "ACE_Medical_Injuries" >> "damageTypes" >> _typeOfDamageAdj; private _selectionSpecific = true; if (isClass _config) then { _selectionSpecific = (getNumber (_config >> "selectionSpecific")) == 1; } else { WARNING_2("Damage type not in config [%1:%2]",_typeOfDamage,_config); }; INFO_4("Debug AddDamageToUnit: Type [%1] - Selection Specific [%2] - HitPoint [%3 -> %4]",_typeOfDamage,_selectionSpecific,_startDmg select _bodyPartIndex,_endDmg select _bodyPartIndex); INFO_4("Pain Change [%1 -> %2] - BodyPartDamage Change [%3 -> %4]",_startPain,_endPain,_startDmg,_endDmg); #endif true